Search found 81 matches

by otzenpunk
August 29th, 2020, 6:14 pm
Forum: Add-on Feedback
Topic: Interception, an Experiment on Tension
Replies: 7
Views: 563

Re: Interception, an Experiment on Tension

Did it. Tension not particularly high, because it was clearly designed with unexperienced players in mind.^^

Interesting project though, and I'd really appreciate to read something about the results here later on.
by otzenpunk
July 26th, 2020, 7:19 pm
Forum: Off-Topic
Topic: The Election of Wesnoth
Replies: 2
Views: 1153

Re: The Election of Wesnoth

I don't know, what this question in any way has to do with Wesnoth, but you might check out the card game Secret Hitler. (As long as you agree that "psychopath" and "Hitler" are somehow comparable.) It's also CC-licensed to have you print it out by yourself. https://www.secrethit...
by otzenpunk
June 20th, 2020, 11:15 am
Forum: Users’ Forum
Topic: The Best Add-On Campaigns
Replies: 1
Views: 372

Re: The Best Add-On Campaigns

There is this thread: https://forums.wesnoth.org/viewtopic.ph ... 6&p=646561

There are probably more, if you search for "UMC campaigns".
by otzenpunk
June 4th, 2020, 7:48 am
Forum: Users’ Forum
Topic: Mount & Blade : Battle for Wesnoth
Replies: 20
Views: 3661

Re: Mount & Blade : Battle for Wesnoth

I'm not a lawyer either, so take my remarks with a grain of salt. AFAIR the GPL requires to be extended on every piece of material directly linked together. The most relevant condition to determine, if two seperate pieces of code/information are linked together in this sense, is if they could be use...
by otzenpunk
May 24th, 2020, 1:56 pm
Forum: Strategies & Tips
Topic: How to kill a Yeti without taking 1 hp of damage.
Replies: 11
Views: 2296

Re: How to kill a Yeti without taking 1 hp of damage.

Ah, yes, you're right. Misremembered him to have melee poison. So yeah, it's in fact equally distributed. Each one level1 and one additional level3 unit for melee and ranged.
by otzenpunk
May 24th, 2020, 11:26 am
Forum: Strategies & Tips
Topic: How to kill a Yeti without taking 1 hp of damage.
Replies: 11
Views: 2296

Re: How to kill a Yeti without taking 1 hp of damage.

I believe more factions have ranged poison than melee poison. Actually, I think that's not true, at least with Default Era. Ranged poison: Orcish Assassin (and levelups) Melee poison: Ghoul (and levelups), Direwolf Rider, (Outlaw) Assassin Not counting critters here, because they aren't in any fact...
by otzenpunk
May 12th, 2020, 8:22 pm
Forum: Users’ Forum
Topic: Probably a stupid noob question, but any way to
Replies: 6
Views: 1016

Re: Probably a stupid noob question, but any way to

vmancebo wrote: May 12th, 2020, 12:04 am Regarding the replays's directory, it seems be directed for multiplayer matches. There is any similar one for campaings?
In the Gameplay Feedback section here in the forum people often add replays, when they're reviewing scenarios.
by otzenpunk
May 12th, 2020, 3:11 pm
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 36
Views: 6532

Re: When are Javelineers useful?

Not-so-fancy skills like steadfast with low blade and impact resistances or an additional move shouldn't break a campaign too much though. Maybe, maybe not. But why? In your last contribution you were concerned, that the lvl3 javelineer would be too much better than the ranger, and now you want to ...
by otzenpunk
May 11th, 2020, 8:21 am
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 36
Views: 6532

Re: When are Javelineers useful?

A rather similar unit to the hypotetical lv3 Javelineer is the Ranger (lv3 poacher): I think these two units should be roughly comparable, since they both have balanced melee and ranged attack strengths. The difference is of course the excellent mobility and defence that the Ranger enjoys, but comp...
by otzenpunk
May 10th, 2020, 9:22 am
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 36
Views: 6532

Re: When are Javelineers useful?

For example, this L3 unit may be phalanx/testudo inspired and have the steadfast ability, Hmm, storywise I like the idea, but unfortunately the way steadfast works doesn't make it that easy. Steadfast doubles resistances, but javelineers don't have any against impact, blade, fire and cold, and doub...
by otzenpunk
May 5th, 2020, 6:18 pm
Forum: Users’ Forum
Topic: Healers can only heal 18 HP total for all adj. units?
Replies: 13
Views: 1397

Re: Healers can only heal 18 HP total for all adj. units?

Atreides wrote: May 5th, 2020, 6:09 pm How about healthy? Is it cumulative with rest and/or healing?
According to the description, healthy units "rest", even when they're not really resting aka. always. So it's cumulative with healing but not with resting because it *is* resting.
by otzenpunk
May 5th, 2020, 7:53 am
Forum: Users’ Forum
Topic: Healers can only heal 18 HP total for all adj. units?
Replies: 13
Views: 1397

Re: Healers can only heal 18 HP total for all adj. units?

Multiple healers will still not stack. Only thing that stacks is rest healing and a unit can be healed by multiple healers from different sides. And healing and regeneration doesn't stack either, right? The question is, does regeneration prevent healing, or does the higher number count? In the Defa...
by otzenpunk
May 4th, 2020, 6:18 pm
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 36
Views: 6532

Re: When are Javelineers useful?

If I was rebalancing the game, I'd give Javelineers skirmisher and ranged marksmen to give them a role in hunting down low-health enemies. Not a bad idea. I like the part with the skirmisher, since spearthrowers were historically often used as skirmishers IIRC. A different idea to make the Javeline...
by otzenpunk
May 3rd, 2020, 8:36 am
Forum: Users’ Forum
Topic: DEVELOPMENT: player feedback on development
Replies: 2
Views: 610

Re: DEVELOPMENT: player feedback on development

1. this post is about removing campaigns - https://forums.wesnoth.org/viewtopic.php?f=2&t=51139 2. yes, the bottom 50% of campaigns should be removed 3. there are surveys and stuff on the web about which is the best wesnoth campaigns, and the bottom 50% should be removed as they detract from a ...
by otzenpunk
April 22nd, 2020, 9:56 pm
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 36
Views: 6532

Re: When are Javelineers useful?

I disagree that javelineers are particularly useful for defending. In case of a doubt, opponents would just target other units in a defensive line, so you would have to have a whole line of them, which you probably won't have. One could argue that as a "special defensive unit" you could us...