Search found 1291 matches

by white_haired_uncle
Today, 6:47 am
Forum: WML Workshop
Topic: WFL get adjecent units
Replies: 5
Views: 113

Re: WFL get adjecent units

inside [abilities][damage] ? (not [ability]). You MIGHT be able to use [filter_adjacent] https://wiki.wesnoth.org/AbilitiesWML#Common_keys_and_tags_for_every_weapon_special if you're looking to do something specific like unit is adjacent to exactly one enemy. I don't know what you're trying to do, b...
by white_haired_uncle
Yesterday, 9:07 pm
Forum: WML Workshop
Topic: WFL get adjecent units
Replies: 5
Views: 113

Re: WFL get adjecent units

WFL? You couldn't just use [store_unit] and a filter to store them to an array and then take its length?
by white_haired_uncle
May 23rd, 2024, 8:53 pm
Forum: WML Workshop
Topic: new campaign's questions and ideas
Replies: 31
Views: 1175

Re: new campaign's questions and ideas

im still having trouble loading the lua package... Adjust this to match your scenario/file: [lua] code=<< wesnoth.dofile("~add-ons/Legend_of_the_Invincibles/lua/effects.lua") >> [/lua] Then, since the function is wml_actions.give_fight_xp, just [give_fight_xp] attacker = foo # or leave bl...
by white_haired_uncle
May 23rd, 2024, 1:12 am
Forum: Art Workshop
Topic: Duncan's Sprite Gallery
Replies: 29
Views: 1674

Re: Duncan's Sprite Gallery

His face accounts for about 20-25% of his height. It looks right in proportion to his arms, I think it's the legs that don't look right to me. It's as if his knees connect to his waist, with no thighs in between. But perhaps he's just hunched over? He seems to be leaning slightly forward, but not en...
by white_haired_uncle
May 22nd, 2024, 11:55 pm
Forum: Ideas
Topic: [interface] move position of abilities popup
Replies: 16
Views: 10093

Re: [interface] move position of abilities popup

pango_layout_get_pixel_size does look promising. I guessed that I'd put the message into a pango layout, query the size, and then use that to adjust the rect dimensions. I totally failed at that, unfortunately. One day, but right now not so much.

https://github.com/wesnoth/wesnoth/pull/8908
by white_haired_uncle
May 22nd, 2024, 1:17 am
Forum: Ideas
Topic: wesnoth rpg
Replies: 10
Views: 5851

Re: wesnoth rpg

That starts off sounding a lot like Trader: Strange Legacy, when played in RPG mode. I don't think it's what you are looking to do, but it's certainly worth looking at:

viewtopic.php?t=35400
by white_haired_uncle
May 21st, 2024, 2:54 am
Forum: WML Workshop
Topic: Trigger message on attack during certain range of turns
Replies: 6
Views: 206

Re: Trigger message on attack during certain range of turns

You could
Spoiler:
by white_haired_uncle
May 21st, 2024, 2:43 am
Forum: WML Workshop
Topic: Trigger message on attack during certain range of turns
Replies: 6
Views: 206

Re: Trigger message on attack during certain range of turns

MathBrush wrote: May 21st, 2024, 2:35 am I was under the impression that 'first_time_only' was set to 'yes' by default, which is what I want here. My issue is that it's not firing at all.
turn_number is not a filter, so it runs once on turn 1 and then never again.
by white_haired_uncle
May 19th, 2024, 7:41 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1360
Views: 403557

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

10. In Capital City, some equipment said "More Population required!" No one told me how to increase population. I don't know about CC, but usually If you look at things the will buy/sell, there will be one with very few in stock, and if you sell them some the stock will go up but then if ...
by white_haired_uncle
May 19th, 2024, 4:43 pm
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 573

Re: [resolution] problems

Oh, is this the campaign where you are messing with (experimental) global variables, screwing with save/load, etc? If so, it seems obvious enough, my code works because I don't do that stuff. You've probably done something that breaks gamemap_size or whatever between S1 or turn 1 or whatever, and so...
by white_haired_uncle
May 19th, 2024, 4:50 am
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 573

Re: [resolution] problems

I put your code in scenario 2 [start], on a recent 1.19 build. Looks fine to me.

However, I notice in your screenshot there is a unit selected. Are you doing something in prestart? I suspect there's something different about your S1 and S2.
by white_haired_uncle
May 18th, 2024, 10:24 pm
Forum: WML Workshop
Topic: An error in inspect
Replies: 2
Views: 221

An error in inspect

I have no idea what to make of this. If I click on the unit and scroll down I don't see an issue with [variables], but if I click on [statuses][0] I get an error I don't understand and the scenario closes.
argan_inspect.png
argan_with_error.png
by white_haired_uncle
May 18th, 2024, 4:06 pm
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 573

Re: [resolution] problems

I don't see a problem in a pretty recent 1.19, or going back to 1.16.10.

"Green rectangle displays ALL over the screen" displays only on the gamemap, like the second image in your first post.
by white_haired_uncle
May 18th, 2024, 3:13 pm
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 573

Re: [resolution] problems

https://github.com/wesnoth/wesnoth/comm ... 3bce38d7c0

I'm currently building right around that commit, so if you want to post some simple (as simple as possible) code that demonstrates the problem I can test it.