Search found 109 matches

by Pilauli
November 23rd, 2020, 2:43 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 254
Views: 74548

Re: Inky's Quest - The Cuttlefish Campaign

My pixelart skills are even worse than my coding skills, so for custom units in this campaign I had to rely on "frankensteining" existing sprites (in Master Sea Head's case I just enlarged and cropped the cuttlefish sprite). So unless someone volunteers to make a better sprite for me, it'...
by Pilauli
November 21st, 2020, 6:09 pm
Forum: Writers’ Forum
Topic: Knalgan Outlaws' Masks versus Dwarven Taboo
Replies: 3
Views: 143

Re: Knalgan Outlaws' Masks versus Dwarven Taboo

You're right; it does seem a little inconsistent. I don't necessarily have a good answer for you. It might, as you suggest, be that they don't really care what their allies of convenience do. They might (rightly or wrongly) assume that all of the outlaws are criminals, but choose to tolerate it prov...
by Pilauli
November 21st, 2020, 5:28 pm
Forum: WML Workshop
Topic: Using [harm_unit] within a cut-scene
Replies: 29
Views: 596

Re: Using [harm_unit] within a cut-scene

That's automatically bundled into his animation. You could probably also use [play_sound], if memory serves.
by Pilauli
November 19th, 2020, 9:15 am
Forum: WML Workshop
Topic: AI Leader Message Upon Being Attacked?
Replies: 3
Views: 103

Re: AI Leader Message Upon Being Attacked?

To answer a question you didn't ask (but might, perhaps, have been wondering about), it's also possible to make the AI leader respond differently to different units... [event] name=attack [filter] id=Brutus [/filter] [filter_second] id=Caesar [/filter_second] [message] speaker=Caesar message= _ &quo...
by Pilauli
November 16th, 2020, 5:06 pm
Forum: Art Workshop
Topic: Project Solestium
Replies: 5
Views: 287

Re: Project Solestium

Ah, I forgot you're trying to represent a whole world, or perhaps I underestimated the amount of detail you had put into your world. That is a lot of stuff to include.

Well, good luck.
by Pilauli
November 16th, 2020, 9:20 am
Forum: Art Workshop
Topic: Project Solestium
Replies: 5
Views: 287

Re: Project Solestium

Looks neat! (I'm a bit disappointed that it's not Project Solstheim, although that would probably have copyright problems.) --- For art: there is a chance that you can find or modify other units to suit your needs. There have already been some attempts at factions of elves of various sorts. https://...
by Pilauli
November 14th, 2020, 7:40 am
Forum: Art Workshop
Topic: Art for the Return of the Darks
Replies: 40
Views: 2427

Re: Art for the Return of the Darks

I see his sword changed position a little bit. It looks good - a bit like he's deliberately holding it flat in front of his shield, but that might just be my imagination. I like the brighter color, because it makes it easier to see the slightly curved end of the sword. Speaking of color changes, wha...
by Pilauli
November 13th, 2020, 8:08 pm
Forum: WML Workshop
Topic: Struggling to Get My Campaign to Load
Replies: 5
Views: 130

Re: Struggling to Get My Campaign to Load

Use an [event] with name=moveto . Inside of that, filter by side (the side of the unit that just moved to a hex) and x and y (the coordinates of the hex). Then tell it to [endlevel] with result=defeat . (Immediate edit because I cannot seem to think these things through): The above would be how you ...
by Pilauli
November 13th, 2020, 9:18 am
Forum: WML Workshop
Topic: How to make one attack cause multiple types of damage
Replies: 8
Views: 211

Re: How to make one attack cause multiple types of damage

The AI can't see the bonus damage, yeah. I thought the attack_weight= and defense_weight= keys inside an attack ought to be able to help, but it looks like actually, it just checks whether they are positive numbers or not. (Reference: https://wiki.wesnoth.org/UnitTypeWML#Attacks) A hacky workaround ...
by Pilauli
November 12th, 2020, 10:17 pm
Forum: WML Workshop
Topic: Changing the direction a unit is facing
Replies: 15
Views: 360

Re: Changing the direction a unit is facing

Well, it changes whatever "var" is to the value of "value". So when you write facing and sw, it changes facing to sw. It's a very open-ended macro! (Hey, does the modify_unit macro actually work? If so, then the fact that it works but regular facing=sw doesn't work would probably...
by Pilauli
November 12th, 2020, 10:00 pm
Forum: WML Workshop
Topic: Changing the direction a unit is facing
Replies: 15
Views: 360

Re: Changing the direction a unit is facing

Well, I remembered testing out the moving-through-units code, and noticing that it was very neat when the unit turned around, so I tracked it down in the WML workshop again. The MODIFY_UNIT macro is in data/core/macros/utils.cfg, if you want to look at it. Edit: ah, I should note that $-unit.facing ...
by Pilauli
November 12th, 2020, 9:57 pm
Forum: Art Workshop
Topic: Art for the Return of the Darks
Replies: 40
Views: 2427

Re: Art for the Return of the Darks

Shield attack is a good idea. One way it might be sometimes useful is if, oh, let's say that he deals 5-4 damage with his sword and 13-1 damage with his shield. (Random numbers, based on the fact that the Elvish Fighter does 5-4 damage.) The shield is probably more likely to kill an enemy with 10-13...
by Pilauli
November 12th, 2020, 6:38 pm
Forum: WML Workshop
Topic: Changing the direction a unit is facing
Replies: 15
Views: 360

Re: Changing the direction a unit is facing

Odd. Based on this snippet in the thread https://forums.wesnoth.org/viewtopic.php?f=21&t=53463, I would have expected that to work. [modify_unit] [filter] x,y=$x2,$y2 [/filter] facing=$-unit.facing [/modify_unit] Try changing the sw temporarily to $-unit.facing , and see whether it works to do t...
by Pilauli
November 12th, 2020, 4:06 pm
Forum: Art Workshop
Topic: Art for the Return of the Darks
Replies: 40
Views: 2427

Re: Art for the Return of the Darks

I wish I knew, I definitely wish I knew the answers to those questions. Blue-purple, maybe? To go with dark green and dark blue? I almost kind of imagine him with more armor plating over most of his body that matches the shield, but unfortunately, that would not show up very well, because it would b...
by Pilauli
November 12th, 2020, 11:20 am
Forum: Art Workshop
Topic: Art for the Return of the Darks
Replies: 40
Views: 2427

Re: Art for the Return of the Darks

Darks Shaman / Elder : I think they do look a little bit too small. They seem to already be about as tall as it's reasonable for them to be. More bling might help, or a glowy floaty magical aura. Also, the tops of their staves look a little bit bent backwards, which is probably not ideal. The other...