Search found 31 matches

by Vendrick
Yesterday, 4:48 pm
Forum: Scenario & Campaign Development
Topic: The Deceiver's Gambit - Revision - Suggestions and Feedback Thread
Replies: 29
Views: 1464

Re: The Deceiver's Gambit - Revision - Suggestions and Feedback Thread

Do you have any suggestions to help reconcile this? IMO Delfador needs to end up as "The Great" in the finish or I'm pretty sure people will riot, but I'm open to tweaking some of the other narrative bits to help that flow better. I don't really have any solid ideas to reconcile it. I agr...
by Vendrick
June 1st, 2024, 6:34 pm
Forum: Scenario & Campaign Development
Topic: The Deceiver's Gambit - Revision - Suggestions and Feedback Thread
Replies: 29
Views: 1464

Re: The Deceiver's Gambit - Revision - Suggestions and Feedback Thread

Delfador's "The Great" title doesn't really bother me either way - it's secondary to the main narrative thrust of the story. I guess part of the issue with title here is that it is a formal title bestowed by Garard. It is an extension of what Delfador has been grasping for, so rejecting it...
by Vendrick
May 29th, 2024, 6:25 pm
Forum: Scenario & Campaign Development
Topic: The Deceiver's Gambit - Revision - Suggestions and Feedback Thread
Replies: 29
Views: 1464

Re: The Deceiver's Gambit - Revision - Suggestions and Feedback Thread

This actually gives me an idea - I'm thinking I'll have Eldred get the bottle as "punishment" for failing to kill Arand. That also gives us a way to introduce the bottle before we get to the final scenario, instead of it coming out of nowhere. That would do the trick. I suppose the scene ...
by Vendrick
May 24th, 2024, 5:29 pm
Forum: Scenario & Campaign Development
Topic: The Rootless
Replies: 48
Views: 22402

Re: The Rootless

My S3 woes are my own fault; I just thought it was a little funny that none of my initial ideas worked. Toruk's line at the end of S4, after the Undead are destroyed: "I hate Undead. Fighting them is almost as bad as fighting alongside them. At least they're gone now." I wouldn't worry too...
by Vendrick
May 21st, 2024, 4:38 pm
Forum: Eastern Invasion
Topic: 17a. The Duel
Replies: 6
Views: 3799

Re: 17a. The Duel

I agree that Hahid and Terraent are close in usefulness with Terraent having the edge (assuming you get a good result at Mal-Ravanal's capital). I don't think it's a problem, just wasn't sure that was the intention. With regards to the map design, in both cases the tradeoff isn't immediately apparen...
by Vendrick
May 19th, 2024, 8:59 pm
Forum: Scenario & Campaign Development
Topic: The Deceiver's Gambit - Revision - Suggestions and Feedback Thread
Replies: 29
Views: 1464

Re: The Deceiver's Gambit - Revision - Suggestions and Feedback Thread

justify Liberty's cursed soldiers, and the climactic duel between Delfador and Eldred (currently attempted via the out-of-nowhere "black bottle") The lich-blood potion seems fine to me. Character-wise, I assume Asheviere provided Eldred with a volatile magical item to use as necessary. (E...
by Vendrick
May 19th, 2024, 8:24 pm
Forum: Scenario & Campaign Development
Topic: The Rootless
Replies: 48
Views: 22402

Re: The Rootless

I played through the campaign on Normal difficulty and again on Hard up to the finale. I liked it a lot: there's good scenario variety with strong narrative throughlines, and the story itself is paced well with distinctive characters. Thoughts on the campaign, with full spoilers: The writing is pret...
by Vendrick
May 16th, 2024, 8:01 pm
Forum: Eastern Invasion
Topic: 17a. The Duel
Replies: 6
Views: 3799

Re: 17a. The Duel

Good to know the feedback's somewhat useful. The campaign really is one of the best. I have a handful of minor issues/tweaks I'll get around to opening on Github (things like civilians being able to block recruitment in Eleventh Hour). (In my last All-In playthrough, Mal-Ravanal spawned in the top r...
by Vendrick
May 14th, 2024, 7:02 pm
Forum: Eastern Invasion
Topic: 17a. The Duel
Replies: 6
Views: 3799

Re: 17a. The Duel

(1) Invasion, 1.18 (2) 3 (3) Clear (4) Excellent (5) Killing Mal-Ravanal (without the Sentinel Shield and Yetiburger) (6) 8 (7) I feel like Mal-Ravanal's cheap tactics are actually less cheap than turning up with party of anti-Undead units stocked with items and AMLAs. It's quite an easy win, but it...
by Vendrick
May 14th, 2024, 4:58 pm
Forum: Eastern Invasion
Topic: 17b. All-In
Replies: 2
Views: 3408

Re: 17b. All-In

(1) Incursion (reduced difficulty from Invasion), Invasion, 1.18 (2) 8 (3) Clear (4) Excellent (5) Difficult to pull out specific points because the whole thing is fairly difficult. Chocobones, Dark Sorcerors and L2 Ghosts are obviously the most dangerous units so I killed those Liches first which h...
by Vendrick
May 12th, 2024, 4:20 pm
Forum: Eastern Invasion
Topic: 16. Eleventh Hour
Replies: 1
Views: 3433

Re: 16. Eleventh Hour

(1) Invasion, 1.18 (2) 8 (3) Clear (4) Great (5) Dark Adepts and Dark Sorcerors are the most dangerous units, making the NE and SE fronts the most difficult to hold (at least for my army composition). (6) 10: One of the best scenarios in mainline, it's so good. Genuinely fantastic and so finely tune...
by Vendrick
May 12th, 2024, 3:47 pm
Forum: Eastern Invasion
Topic: 14. The Drowned Plains
Replies: 2
Views: 2003

Re: 14. The Drowned Plains

(1) Invasion, 1.18 (2) 4 (3) Clear (4) Good character beats and the small dialogue variations with the Undead leaders are a nice touch. (6) 4 (7) The strengths of the scenario are the writing: the character work, the imagery and atmosphere. I don't think there's even any bad design decisions; it jus...
by Vendrick
May 10th, 2024, 5:10 pm
Forum: Eastern Invasion
Topic: 13. Spoils of War
Replies: 1
Views: 3407

Re: 13. Spoils of War

(1) Invasion, 1.18 (2) 5 (3) Clear (4) Good (5) Liberating prisoners on the north bank since Owaec is too slow to travel back across. The bats are also a threat if they can swarm a weaker unit like the Mage or Orc Archer. (6) 7 (7) The turn limit could be slightly more generous since Owaec's best at...
by Vendrick
May 9th, 2024, 6:56 pm
Forum: Eastern Invasion
Topic: 12. Evacuation
Replies: 1
Views: 3346

Re: 12. Evacuation

(1) Invasion, 1.18 (2) 9 (I think winning this scenario on Invasion by killing all enemy leaders is on par with the difficulty of the harder Expert level scenarios on their highest difficulty level.) (3) Clear (4) Pretty good (5) Killing the Drakes (without depending on a nightime Baneblade assassin...
by Vendrick
May 9th, 2024, 6:38 pm
Forum: Eastern Invasion
Topic: 11. Captured
Replies: 3
Views: 3443

Re: 11. Captured

1) Invasion, 1.18 (2) 4 (3) Clear (4) I was a fan of the "ascended extras" in the original EI as well, but raising the option of deserting improves the scene. (5) Defending Dacyn (without the AMLA exploit) (6) 8 (7) I was quite fond of the original EI's escape sequence and this one improve...