Search found 18 matches

by Baltar
September 22nd, 2004, 1:30 am
Forum: Ideas
Topic: Idea: Minor Factions
Replies: 15
Views: 4376

how did wandering monsters get into this??
by Baltar
September 20th, 2004, 3:13 pm
Forum: Strategies & Tips
Topic: Don't you think drakes are too powerfull?
Replies: 13
Views: 3562

I just played a multiplayer game this weekend where I SLAUGHTERED the Drake player (AI) by focusing production on Spearmen, along with a few bowmen and horsemen. If you notice they have weaknesses for cold and piercing. ...of course I tried a game after that where I was the Dwarves against the Drake...
by Baltar
September 19th, 2004, 10:14 pm
Forum: Users’ Forum
Topic: Wow
Replies: 16
Views: 3808

I second that...this game whips a camel's ass with a belt.
by Baltar
September 17th, 2004, 2:10 pm
Forum: Ideas
Topic: Idea: Activated Abilities
Replies: 19
Views: 4513

Thanks dave that's the reasonable response I was hoping for.
by Baltar
September 17th, 2004, 2:05 pm
Forum: Ideas
Topic: Ideas: Some new Abilities
Replies: 18
Views: 6690

what does 1[level] damage mean?? I do like that "thorned" idea, but it does bring the weapons question that Jertyl so effectively posed. You could rename it "empathy" or something similar and have the defender share half of its's pain with the attacker. ...well you could just not...
by Baltar
September 17th, 2004, 1:56 pm
Forum: Users’ Forum
Topic: Which unit do you hate the most?
Replies: 60
Views: 11047

Easy. Dwarvish Guardsmen.
by Baltar
September 17th, 2004, 3:30 am
Forum: Heir to the Throne
Topic: Scenario 4: Bay of Pearls
Replies: 129
Views: 165898

1) Medium 2) 8 3) Crystal 4) very clear, sea orc dialogue an amusing touch as well. 5) The damn Nagas 6) 4 7) Something needs to be done to make the sea battle easier on the player. I've played this scenario repeatedly and simply cannot win at sea. I was able to defeat the land AI quite handily. The...
by Baltar
September 16th, 2004, 9:00 pm
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 162193

Someone posted a link in Slashdot during the discussion of an article about open source gaming.
by Baltar
September 16th, 2004, 8:59 pm
Forum: Users’ Forum
Topic: Does the AI cheat?
Replies: 76
Views: 16486

Does the AI cheat?

Does the AI cheat in combat? From my experience the AI gets 'lucky' fairly consistently while my luck tends to be poor.
by Baltar
September 16th, 2004, 8:47 pm
Forum: Ideas
Topic: Ideas: Some new Abilities
Replies: 18
Views: 6690

Mkgego wrote:Why dont you post your ideas in the wiki page?
You can actually propose new ideas there??
by Baltar
September 16th, 2004, 5:40 pm
Forum: Ideas
Topic: Ideas: Some new Abilities
Replies: 18
Views: 6690

Frenetic seems like the only interesting one. I don't like 'automatically dealt damage', and a unit shouldn't be able to damage an enemy when it doesn't accomplish something (like get a hit in). Uuuhh...as stated Revenge only deals the damage when the attacker landed the hit. It's intended as a 're...
by Baltar
September 16th, 2004, 6:48 am
Forum: Ideas
Topic: Idea: Activated Abilities
Replies: 19
Views: 4513

They may be, but these "activations" as an idea are very near to the spells forbidden here. The fact that every usage suggested is a no-no just makes it worse. Ok, you win on that count. It really is about implementing 'no-nos' as you call them. I'm just not convinced that all of these id...
by Baltar
September 16th, 2004, 6:21 am
Forum: Ideas
Topic: Idea: Activated Abilities
Replies: 19
Views: 4513

....all of which are incidental to the core 'idea' of my proposal.
by Baltar
September 16th, 2004, 6:03 am
Forum: Ideas
Topic: What about that little peasant dude?
Replies: 10
Views: 2606

What about that little peasant dude?

http://wesnoth.slack.it/units.cgi?page= ... it=Peasant

Wuz just thinking...what about making this guy purchasable for Loyalists. I kinda like the idea of a cheap attrition unit like this that, if lucky, can grow into a level 1 regular.
by Baltar
September 16th, 2004, 5:53 am
Forum: Ideas
Topic: Ideas: Some new Abilities
Replies: 18
Views: 6690

Ideas: Some new Abilities

Just some ability ideas I thought up, feel free to tear 'em up: Revenge (or Barbed)-Whenever the unit receives a successful hit, the attacker takes an automatic 2 points of damage. Motivate-At the beginning of the turn, this unit grants all adjacent units one additional move point for this turn. Put...