Search found 838 matches
- January 27th, 2007, 9:02 pm
- Forum: Technical Support
- Topic: Difficulties moving units and scrolling
- Replies: 4
- Views: 1963
- January 27th, 2007, 8:58 pm
- Forum: Coder’s Corner
- Topic: Help with UI events
- Replies: 5
- Views: 3034
- January 27th, 2007, 8:49 pm
- Forum: Technical Support
- Topic: after installation of 1.2.1: only a grey screen and not more
- Replies: 10
- Views: 3422
- December 27th, 2006, 1:33 pm
- Forum: Technical Support
- Topic: source file is corrupted
- Replies: 4
- Views: 2114
- December 27th, 2006, 12:23 pm
- Forum: Users’ Forum
- Topic: On Randomness and Game Longevity
- Replies: 92
- Views: 22133
Personally, i find the randomness liberating. In the end Wesnoth's level of randomness is perfect for the type of player it's designed to cater to, namely a casual, fun, free-wheeling, improvisational type of player that even though he does build his skills and gets better at it over time, it never...
- March 4th, 2006, 11:46 am
- Forum: Developers’ Discussions
- Topic: WML request for 1.1.1
- Replies: 13
- Views: 6274
- February 17th, 2006, 11:44 am
- Forum: Technical Support
- Topic: Possible Mac OS X crash bug
- Replies: 15
- Views: 9535
- February 1st, 2006, 9:26 am
- Forum: Coder’s Corner
- Topic: Perl / Scripting / *nix / Database / Sysadmin work
- Replies: 12
- Views: 5433
- February 1st, 2006, 9:05 am
- Forum: Technical Support
- Topic: Game Crashes Randomly on XP
- Replies: 2
- Views: 1063
- December 28th, 2005, 3:58 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Statically compiling on Linux
- Replies: 1
- Views: 1731
As far as I can tell, --enable-static has been broken for a long time (it just prepends libtool --mode-link to the usual command line, which doesn't seem to be right). I posted a commandline to generate a static binary for Mac OS X in a message to the dev list a while back: https://mail.gna.org/publ...
- December 28th, 2005, 3:50 pm
- Forum: Technical Support
- Topic: Says you haven't started your turn if all moves automatic.
- Replies: 2
- Views: 1102
- December 28th, 2005, 3:38 pm
- Forum: Technical Support
- Topic: Animated Cursors switching off
- Replies: 1
- Views: 1043
- December 28th, 2005, 3:33 pm
- Forum: Technical Support
- Topic: How to set Video refresh rate at gamestartup
- Replies: 1
- Views: 1009
You could try using different bits per pixel, using a different resolution, or windowed mode. See http://www.wesnoth.org/wiki/WesnothMan for the manual page that details all the options. Your video driver really should not advertise that it supports modes that your display can't handle -- if you hav...
- December 12th, 2005, 9:48 am
- Forum: Users’ Forum
- Topic: wow there is an update on main page!
- Replies: 17
- Views: 4628
Huh? Are you referring to the new image http://www.wesnoth.org/images/sshots/we ... lfador.jpg or the old one? If the new one, then I really don't understand these comments.Ravenheart wrote:they look a bit sketchy and rough, grainy and flat. A deeper more contrasted look would be better i think.
- December 12th, 2005, 9:18 am
- Forum: Coder’s Corner
- Topic: Turn time limit patch
- Replies: 41
- Views: 16506
A Fischer clock would work well, and the patent expired some time back.