Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
In Auction X, the center side has 4 villages and each corner side has 5 villages. The starting gold value are 75/75/75/75/325, so the center side has 25GP more than the other combined. However, the center side has a lot more upkeep to pay, which will burn through the 25GP fast.
Hello, I came across this add-on called Loyalist Tweaks: Spearman unit-line tweaks Loyalist Tweaks: Spearman unit-line tweaks created by a prolific forum member nicknamed Eagle11.
This add-on produces the following modifications: Loyalists get an Infantryman unit who functions as an level 1 blade...
The Thief is pretty balanced, but his evolution the Rogue is not cause a trait called strong , I explain, the Rogue beside beign cheap (24gp) goes increases his dammage from 4-3 to 6-3, his hp from 24 to 40, gets a multi hit ranged attack (4-3), and skirmish.
Now at night with backstab (much easier...
Hi everyone, I just made this map during my spare time. It's one of my favorite type of map, where there would be multiple battles happening at the same time, at different location.
I made this map with this kind of idea in my mind:
The map is big:
Hello guys, please if you have the spare time tell me what do you think of this map, please be kind as it is only my first attempt, I've tried it to keep it as interesting as possible (needs work in the middle I think - also the name is under discussion). If anyone wants to playtest it with me,...
I am thinking of getting around to a new mod, although I'm cautious as I had trouble finding the time to maintain my existing mods (Conquest & variants, Lazersquad, WesCraft, Chaos etc.)
What I'd really like to do would be a MUD (multi user dungeon) style MP map, representing an entire game world,...
Hey, I discovered a teeny tiny bug connected to the +16 healing pool. If there is a poisoned unit with self heal (4), in this case lvl 2 yak from khton, he gets poison removed and healed for 16 in the same turn. Villages do not work this way, there poison denies any heal on the same unit. Have not...
I've made mp scenario replicating AutoChess/Teamfight Tactics/Dota:Underlords gameplay.
You buy your army, level up your leader, complete unit combos and watch them fight your enemy.
Currently it only supports 1v1 human v human play, no AI implemented.
If you want to play it with your friend, you...
I've been developing the ageless version of the renowned scrolling survival for a while now and I've realised that it is missing an official thread on a forum.
I am tempted to say that Ageless Scrolling Survival is a much more advanced version of the original TSW, unfortunately it is...
Over the last few weeks I got some rough ideas about making large maps more playable, so I made this mod to experiment these ideas. It's inspired by the mechanics of General's Glory and War of Europe series. Currently it has default loyalists only alongside castle keep buildings as recruiters and...
The main purpose of this thread is to collect information about new releases of Conquest Minus (aka Conquest-), and to discuss stuff related expressly to this add-on . If there is a chance your post has a relation to any Conquest variation or may be interesting for anybody from the Conquest...
Hi I've started what looks like a pretty big job getting my mods to work in 1.14 after what looks like a lot of changes to WML recently, at the moment I'm struggling to work out why variables are causing an error:
I'm guessing the why the variable is declared must have changed, but can't seem...
If you have more than 1800 Elo points on the Wesnoth ladder please post your opinions in the next format:
stronger faction > weaker faction (low / medium / high imbalance)
Hi everybody :) Post your feedback on the next questions please. Idea of this thread is to formalize knowledge of experienced players.
Post your opinions and arguments even if they are already listed by another players. That way we can see how many people agree that a particular match-up is...
SXRPG's AI seem to be broken. At game start, an error pops up:
: variable 'set_#' doesn't contain unit data
: variable 'leader_recruit' doesn't exist (#)
the number 'set_2' increases to the current empty position in the game (1-player game: 2, 3-player game: 4). In a full house this error...
The combination of liminal units and lawful units, coupled with the design choices in the faction essentially means that no matter the changes that could be introduced, except creating a new faction from the start that would be more similar to one of the default factions, the DF cannot be as...
Since we are in beta for 1.12, you are of course all welcome to try out and test the latest version on the mp server. (Any feedback / bugs found are extremely valuable, as we are in feature freeze now and all devs are mainly working on bug fixing before the next stable version.)...
I used to play the map Dark Forecast (Co-op Survival) quite a bit a few years ago, but upon coming back and checking it out I noticed that the final bosses that used to spawn weren't spawning (yeti, dragon, elf). Is there a way to fix this or has the map simply been made easier since then?
I used to play Wesnoth campaigns (way too much) back in the days, and we decided to give multiplayer a go for good ol' times' sake with our friends. Mainly 2v2 'cause reasons. :)
I don't mind it much, but I just found it weird that there was no thug + bandit + highwayman line in Knalga. It...
We like the theme of custom armour, which was the reason we set our balancing according to that. However, we do not think that this theme was executed at its best. There is still potential for exploration and many things aren't fully explains. Here are some problems with the armour...
This topic was created with purpose of gathering opinions on changes to Dunesfolk faction. Feel free to present your own opinions too.
The main points that i would like to mention in this discussion would be:
1. How to make dunefolk faction more balanced.
2. How to make dunesfolk faction...
I made a new modification called Tech Tree Mod . It works by adding the unit type of units that just advanced to the recruit list, and allowing you to buy experience for units. Since AI cannot do that, it also includes the option to have specific players gather more...
The default era is pretty balanced, but there are a couple of units that can be slightly midified to improve balancing, in my humble opinion.
I explain one of the thing that contribuite to the games balancing factor, is that most basic units cant be killed by just an average unit, and that many...
Hey, new to the forums but long time player (1.0.2) so this may not be the appropriate place to post this here , but:
Using the unit tool, is there any way to add eras to the possible selection of units? I'm a bit confused that the unit tool includes the default era and a few other addon races,...
I'm developing a map … not that anybody likes my maps anyway … which will have a land versus sea theme.
To do so, I need to make some more diverse water tiles, especially the deep ocean — Wo* — ones. The flatness of deep ocean tiles is rather restrictive for what I could do, but I'm thinking of...
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