Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
Please make sure to read the wiki page regarding how Wesnoth handles copyright. Not reading on how Wesnoth handles copyright does not prevent the information stated therein from applying to everything posted to this forum.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
There are certain technical requirement for mainline portraits. For easy access, I'm going to sticky them here so people can read them and link to them rather than having to type them out every time they're needed.
Generic unit portraits:
Two sizes are needed. One goes in the help, one is...
Welcome to Battle for Wesnoth's Art Forum. This is where a lot of our in-game images get hammered into shape, and is a place designed for the discussion of art designed for use in our game. In this topic, we've listed all the info you'd need to do your own work.
I'm working on some scenarios featuring orcish hordes. I need some more units, including orcish mages , so I made a new sprite for it. Any comment or suggestion is welcomed. :)
Note this is my first attempt and it is not finished yet (it still looks too human for me).
When the enemy commander on gryphin mountains gets attacked by ranged weapon (havn't tested melee) there is soma strange thing happening with the sprite.
These are a half-assed attemp to create a new set of cursors for wesnoth.
I know that there is already another guy who is whorking on them so feel free to post them here too.
The sandclock could be used when the AI thinks changing them every second or so and refreshing the screen too (currently if...
The 'dirt road' tile, found in images/terrain/dirt.png really doesn't look very good. It was done by me, in about five minutes, using the Gimp.
We need a brave pixel artist to try to make it look much better than it does at the moment! Scenario designers seem to like using it, so it's important it...
I don't normally like critiquing the artwork of units, because I'm a coder, not an artist, but there is one thing I think could be improved...
When our archers pull back their bowstrings, I don't think it looks convincing that they are drawing the bowstrings very far. When one shoots a bow,...
O.k. time ago I was talking with Sirp 'bout personalizing each race base architecture, so each scenario gets a feel and look according to the major race holding this land... first of my village images is the one shown now in the game... here is my second addition... human villages should look like...
O.k. I am not too active on posting in the boards, but as I was suggested in the IRC channel (my most common wesnoth meeting point...) I will be posting here advances for what I am working on...
for now I am trying to work on a full village set... with differente village tiles depending on the...
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