old (0.4.8) save games not working in new versions (0.5)?
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- Location: Barcelona
The way it'd work with a server-verified game is that there'd be no concept of 'saving' your game: the server would do it automatically.
You'd connect to the server, and say you want to play a server-verified game. You'd start playing, and when you were done for the session, you'd quit. Next time you connect to the server, it'll remind you that you have an unfinished verified game going on, and ask if you want to continue it.
You could likely still save the game onto your local disk if you wanted, but once you load a saved game from disk (rather than the server), it's no longer considered a verified game, just a normal game.
David
You'd connect to the server, and say you want to play a server-verified game. You'd start playing, and when you were done for the session, you'd quit. Next time you connect to the server, it'll remind you that you have an unfinished verified game going on, and ask if you want to continue it.
You could likely still save the game onto your local disk if you wanted, but once you load a saved game from disk (rather than the server), it's no longer considered a verified game, just a normal game.
David
basically it's two different savegames - you could still load the vertified save from the server ...but you'd have to go from where you've saved (on the server!) ...i like itDave wrote:The way it'd work with a server-verified game is that there'd be no concept of 'saving' your game: the server would do it automatically.
You'd connect to the server, and say you want to play a server-verified game. You'd start playing, and when you were done for the session, you'd quit. Next time you connect to the server, it'll remind you that you have an unfinished verified game going on, and ask if you want to continue it.
You could likely still save the game onto your local disk if you wanted, but once you load a saved game from disk (rather than the server), it's no longer considered a verified game, just a normal game.
I disagree because you could then easily: save the game on server -> download savegame -> test tactics with local save(s) -> continue at server.Anonymous wrote: basically it's two different savegames - you could still load the vertified save from the server ...but you'd have to go from where you've saved (on the server!) ...i like it :D
- Miyo
I don't see this as that much of a problem, because you wouldn't know which tactics are best due to randomness making things turn out differently. It'd certainly take alot of trial-and-error iterations to work out what the best move is, and I'm dubious that it'd work better than simply analyzing the position closely.miyo wrote:I disagree because you could then easily: save the game on server -> download savegame -> test tactics with local save(s) -> continue at server.Anonymous wrote: basically it's two different savegames - you could still load the vertified save from the server ...but you'd have to go from where you've saved (on the server!) ...i like it
- Miyo
Anyway, the general understanding of a server-verified game would be that it's a game played by someone who had as many 'dry runs' as they wanted, but only one 'wet run'.
David