The Three Sisters Saga (SP campaign for 1.14)
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Re: The Three Sisters Saga (SP campaign for 1.14)
I underestimated the combined effect of the increase in the gold of the enemy, the decrease in the gold of the heroes and the lower revenue from the previous scenario.
Now I fixed at 150 the starting gold, for all the heroes' sides for all the difficulty level, that means plus 225 gold pieces for the good guys; I reduced drastically the income of all the enemies' sides (about minus 40%) ; I reduce of 100 gold pieces the starting gold of both trolls and ogres.
It's always hard, but it's an hard level
I don't see the nagas side in the last scenario, Did you kill the queen in the swamp scenery? Otherwise there is a bugs somewhere!
Thank for the feedback!
Re: The Three Sisters Saga (SP campaign for 1.14)
It is certainly beatable now. Thanks.
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Re: The Three Sisters Saga (SP campaign for 1.14)
there is a flaw in the story. the time is set to be 50 years after Liberty, but liberty happens in 501 YW, which is also the year when ashiviere's reign begin. however HttT happens in 518 YW, which is only 17 years later. If tTSS happens in 551 YW, that will be 33 years after ahiviere's death, or 33 years after Li'sar's reign. 33 years is enough for the rumor to spread to the islands, so by then the islands shoud be under wesnith control again, they should not have as much autonomy as in your campaign.
another thing is after 33 years harper should only be around 50, while baldras is around 80. Unless you want both of them die at a young age, they should appear in the campaign.
so my suggestion is, move the campaign a little bit forward in time, like 521 YW, and add harper into the campaign.
another thing is after 33 years harper should only be around 50, while baldras is around 80. Unless you want both of them die at a young age, they should appear in the campaign.
so my suggestion is, move the campaign a little bit forward in time, like 521 YW, and add harper into the campaign.
Re: The Three Sisters Saga (SP campaign for 1.14)
Just going to raise some counterpoints.
The island were not under wesnoth control before being settled by those fugitive humans. There is a wesnothian garrison placed on it (also after the fugitives settled there), but as the characters do point out, it's more of a nominally thing, without exerting real influence. Wesnoth doesn't really care about the Three Sisters. Which explains the autonomy.Lunyicon wrote: 33 years is enough for the rumor to spread to the islands, so by then the islands shoud be under wesnith control again, they should not have as much autonomy as in your campaign.
I'd like to remind you that this is Wesnoth (on Irdya), not USA (Earth). The life expectancy of humans is very likely to be waaaaay lower than here. 40-50 is probably already very old for most people. Like, Grandparent-close-to-dying old.Lunyicon wrote: another thing is after 33 years harper should only be around 50, while baldras is around 80. Unless you want both of them die at a young age, they should appear in the campaign.
Re: The Three Sisters Saga (SP campaign for 1.14)
TTSS it's located 50 years after Liberty; so, if Harper is around 20 years old during Liberty he must be around 70 years old during TTSS, and Baldras must have around 100 years; in addition, Harper may have been killed in the last scenario of Liberty
Uhm, despite all, maybe a good Idea to introduce Harper in the campaign, I could use the Baldras portrait; I will think seriously about this thing
Re: The Three Sisters Saga (SP campaign for 1.14)
All right, played it all through yesterday and enjoyed it very much. The storytelling, atmosphere, and characters were pretty good, this seems your mark! and is very important for most players I guess (but underrated because rare?). Actually this may keep one playing in parts where the rest (gameplay) is a bit poorer, the challenge exagerated or tactics hard to find... Your english seems to improve, Argesilao ! (I'm no english speaker myself, and still guess romance language through your words, especially expressions, but haven't noted them, too lazy).
I took the route or rather the boat to go and destroy the orcish fleet, and the final battle was not too hard. I ever I replay, I will stay on the islands.
By the way I also played the magicians, nearly as good (but I never used even once the special abilities : maybe this does not fit Wesnoth?). I noted in both campaigns that characters feel interesting because they have, well, characters (temperament). But one could name their character traits, as if you had designed them from abstract ideas such as boldness, pride, (false) stupidity, (initial) shynes, etc... As if they were each a "set of abstractions" rather than, say, people ! See what I mean? This makes characters basically "normal" (norms of fiction or reality) or caricatural at times. I have no remedy (and am a bad writer), but I know (from others) 2 possible alternatives :
I took the route or rather the boat to go and destroy the orcish fleet, and the final battle was not too hard. I ever I replay, I will stay on the islands.
By the way I also played the magicians, nearly as good (but I never used even once the special abilities : maybe this does not fit Wesnoth?). I noted in both campaigns that characters feel interesting because they have, well, characters (temperament). But one could name their character traits, as if you had designed them from abstract ideas such as boldness, pride, (false) stupidity, (initial) shynes, etc... As if they were each a "set of abstractions" rather than, say, people ! See what I mean? This makes characters basically "normal" (norms of fiction or reality) or caricatural at times. I have no remedy (and am a bad writer), but I know (from others) 2 possible alternatives :
- Let things (characters, atmosphere, story...) develop by themselves in your imaginary. This is not always incompatible with having ideas, that popped before or ofter imagination, about how things could or should be, if you do it well.
- Combine traits (ideas) in ways apparently weird. Eg I would say your heroin is both bold and shy: this is only an apparent contradiction, works fine, and "deepens" her character.
Re: The Three Sisters Saga (SP campaign for 1.14)
Well, I like to stimulate intellectually the players but not too much; at what level of difficulty did you play? What scenarios do you think are too difficult?
Thanks to Constantine, that has reviewed the stories and the dialogues
I think to understand what you mean; basically It's intentional to characterize a character (ops) with only one or two particular temperament, because it's the easiest way to define the character quickly and because this characterization make easy to create comic situations and dialogues; I prefer to do campaigns in which the background story has a light tone, some more, some less, where simply characters are more functional.denispir wrote: ↑December 31st, 2018, 2:35 pm By the way I also played the magicians, nearly as good (but I never used even once the special abilities : maybe this does not fit Wesnoth?). I noted in both campaigns that characters feel interesting because they have, well, characters (temperament). But one could name their character traits, as if you had designed them from abstract ideas such as boldness, pride, (false) stupidity, (initial) shynes, etc... As if they were each a "set of abstractions" rather than, say, people ! See what I mean? This makes characters basically "normal" (norms of fiction or reality) or caricatural at times.
Finally, the quality of my english (see above) doesn't allow me to elaborate more on my characters.
Thank you for your comments
Re: The Three Sisters Saga (SP campaign for 1.14)
I did not mean that some parts were worse or too hard in this campaign (absolutely or relative to others). Rather that good story, atmosphere, characters, encourage players to go on playing, in general. Sorry for the confusion.
About characters : all right, then !
- Argesilao2
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- Joined: February 18th, 2020, 9:28 pm
- Location: Piciule Patrie
Re: The Three Sisters Saga (SP campaign for 1.14)
The Three Sisters Saga now is available for BfW 1.16.
(Damn! It is easier to find a girlfriend than a campaign's maintainer )
Have fun!
(Damn! It is easier to find a girlfriend than a campaign's maintainer )
Have fun!
Re: The Three Sisters Saga (SP campaign for 1.14)
haha true so why not both in one!
thank you very much
thank you very much
Re: The Three Sisters Saga (SP campaign for 1.14)
I'm checking through add-ons that use the
In this one, it's going to affect the Giant Ogre (unit id "Great Ogre"). The working replacement is the
[advancefrom]
tag, because it's broken (#6204). Sorry that two of your add-ons got hit by the same bug.In this one, it's going to affect the Giant Ogre (unit id "Great Ogre"). The working replacement is the
[modify_unit_type]
tag, which goes inside the [campaign]
tag (Dead Water's _main.cfg provides an example for the Kraken):
Code: Select all
[modify_unit_type]
type="Ogre"
add_advancement="Great Ogre"
set_experience=76
[/modify_unit_type]
- Argesilao2
- Posts: 116
- Joined: February 18th, 2020, 9:28 pm
- Location: Piciule Patrie
Re: The Three Sisters Saga (SP campaign for 1.14)
thanks for the warning; fixed and updated.octalot wrote: ↑January 3rd, 2022, 1:57 pm I'm checking through add-ons that use the[advancefrom]
tag, because it's broken (#6204). Sorry that two of your add-ons got hit by the same bug.
In this one, it's going to affect the Giant Ogre (unit id "Great Ogre"). The working replacement is the[modify_unit_type]
tag, which goes inside the[campaign]
tag (Dead Water's _main.cfg provides an example for the Kraken):Code: Select all
[modify_unit_type] type="Ogre" add_advancement="Great Ogre" set_experience=76 [/modify_unit_type]
Re: The Three Sisters Saga (SP campaign for 1.14)
Greenbay siege, on easy
opening error: [unstore_unit] missing required 'variable' attribute.
Vanira cannot summon her bats.
I started with more than 600 gold. I won in nine turns without recruiting or recalling any units. More than simple.
opening error: [unstore_unit] missing required 'variable' attribute.
Vanira cannot summon her bats.
I started with more than 600 gold. I won in nine turns without recruiting or recalling any units. More than simple.
rmj
- Argesilao2
- Posts: 116
- Joined: February 18th, 2020, 9:28 pm
- Location: Piciule Patrie
Re: The Three Sisters Saga (SP campaign for 1.14)
fixed
Vaniria's Hell Bats are not recalled in the usual way; to recall them you must use the menù item.
If you've tried that before, is it possible that the three bats have already been killed?
That's probably your fault, you won the previous scenario too quickly.