[Historical] Son of the Black Eye Updated!
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Re: Barag Gor map
I think it is awesome anatelos! I have aready replaced the old one with this one and am uploading it as I type. Thanksanatelos wrote:Here's another try. I changed the old Barag Gor map (as little as possible) and took Taurus' scenario settings over to it.
What do you think?
anatelos
Creater of the campaign, "Northern Rebirth"
Compleater of the campaign, "Son of the Black Eye"
Compleater of the campaign, "Son of the Black Eye"
Hmm...Taurus wrote: I think it is awesome anatelos! I have aready replaced the old one with this one and am uploading it as I type. Thanks
The number of turns are still an issue, I'm afraid. I nearly succeeded on medium within 22 turns and about 250 gold. And I failed utterly with about 160 gold on hard.Shakespeare wrote: I'm amazed and know not what to say.
But I think it shoud NOT become easier, if not on easy. But you need at least 22 turns, due to the bigger map.
the 3rd (or fourth level) looks difficult but it is easy for hard going players like me, love it so far
(and look out Taurus the ladies are coming for you )
(Don't comment on that)
(and look out Taurus the ladies are coming for you )
(Don't comment on that)
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
Sorry Stedevil, you have to start from the beggining Although, by now the two versions are pretty different so it may be worth it starting over again, IMHO anyway. BTW, I still haven't made any new scenarios as of yet, although I am hopping to get at least one done within the next two weeks. To date, I just have been overhauling the old ones.Stedevil wrote:Is or will be any way to continue a current campaign of the "old" version with the new one.
Though nice to see someone making sure it will be compleated, keep up the good work
But anyhow, version 0.7 is out. Not a whole lot of changes but I made some minor changes to "Silent Forest" and "Shun Taum the Smug". I felt that STtS was a pretty good scenario as it was so I pretty much left it the way it was. In addition I added two portraits done by Neoriceisgood, one for Kapou'e and one for one of the Shamons. As I said before, I am almost at the point where I am going to start adding new scenarios.
Creater of the campaign, "Northern Rebirth"
Compleater of the campaign, "Son of the Black Eye"
Compleater of the campaign, "Son of the Black Eye"
There are some problems with 0.7.Taurus wrote: But anyhow, version 0.7 is out. Not a whole lot of changes but I made some minor changes to "Silent Forest" and "Shun Taum the Smug". I felt that STtS was a pretty good scenario as it was so I pretty much left it the way it was. In addition I added two portraits done by Neoriceisgood, one for Kapou'e and one for one of the Shamons. As I said before, I am almost at the point where I am going to start adding new scenarios.
It defines leaders for some sides without placing them. Looking at the WML, it looks like you didn't really want the leaders for the sides and can replace setting "type" with setting "no_leader" to "yes".
The positions affected are:
The Black Flag sides 3 and 5
Desert of Death side 3
Clash of Armies side 5
1.0.2 won't except invalid starting positions for leaders, so you do want to fix this now that 1.0.2 is out.
Thanks bruno, i'll have them fixed by 0.8, which will be out either today or tommorow.bruno wrote: There are some problems with 0.7.
It defines leaders for some sides without placing them. Looking at the WML, it looks like you didn't really want the leaders for the sides and can replace setting "type" with setting "no_leader" to "yes".
The positions affected are:
The Black Flag sides 3 and 5
Desert of Death side 3
Clash of Armies side 5
1.0.2 won't except invalid starting positions for leaders, so you do want to fix this now that 1.0.2 is out.
Creater of the campaign, "Northern Rebirth"
Compleater of the campaign, "Son of the Black Eye"
Compleater of the campaign, "Son of the Black Eye"
I have no idea. I didn't write that part of the code myself but i'll definatley check into it. Thanks for pointing that out.RedLTeut wrote:In Clash of Armies, why is Plouf the merman leader heading left with large parts of his army? Does he want to take the dwarfs castle? ^^
It seems he gets reinforcements anyway, more than necessary
Creater of the campaign, "Northern Rebirth"
Compleater of the campaign, "Son of the Black Eye"
Compleater of the campaign, "Son of the Black Eye"