Wesnoth 1.14.0 — New Horizons Update
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Re: Wesnoth 1.14.0 — New Horizons Update
ok i have to correct myself.
when u want to autofill a nick by hitting tab in-lobby it worked only with users who actually are in the lobby and not in-games. Now u can use tab for autofill nicks who are in-game and not in-lobby.
Unfortunately it doesn't work the other way around, maybe stats something for the future.
this now looks really solid.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Wesnoth 1.14.0 — New Horizons Update
Would it be possible to structure the steam wesnoth forum like the wesnoth forum? (is that even desirable?)
On another note, maybe you (the devs) could pin a post in steam that asks of everyone with technical troubles to report them on the wesnoth forum (because it's more likely to be fixed here).
On another note, maybe you (the devs) could pin a post in steam that asks of everyone with technical troubles to report them on the wesnoth forum (because it's more likely to be fixed here).
- Pentarctagon
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Re: Wesnoth 1.14.0 — New Horizons Update
I'll be adding a sticky thread on the Steam forums directing people here later today, in fact. The original plan was actually to not have the Steam forums enabled at all, but then at the last minute it was discovered that it wasn't allowed to disable Steam's forums entirely.Konrad2 wrote: ↑May 5th, 2018, 1:08 pm Would it be possible to structure the steam wesnoth forum like the wesnoth forum? (is that even desirable?)
On another note, maybe you (the devs) could pin a post in steam that asks of everyone with technical troubles to report them on the wesnoth forum (because it's more likely to be fixed here).
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Wesnoth 1.14.0 — New Horizons Update
That looks like a step up for me
Now there could be some icons and map size near the map and (i) information
What button refresh means?
Re: Wesnoth 1.14.0 — New Horizons Update
I think it was always working like that.. strange
But i hope it will never work other way around if we have 200 people in lobby with similar names then autofill would become half-autofill because we would have to write half of the name instead of just first letter lol...
It might work with some kind of shift+tab for these with special needs in chat a lot externally but then maybe i misunderstood you
Re: Wesnoth 1.14.0 — New Horizons Update
Typo on the main website, Release Notes page https://www.wesnoth.org/start/1.14/
"ingrate" should be "integrate"
The page is very well written and made me keen to play/contribute, so i hope more translators join up (only 3 languages are currently available).
"ingrate" should be "integrate"
The page is very well written and made me keen to play/contribute, so i hope more translators join up (only 3 languages are currently available).
Re: Wesnoth 1.14.0 — New Horizons Update
Ah! Thanks for pointing that out.tr0ll wrote: ↑May 5th, 2018, 5:17 pm Typo on the main website, Release Notes page https://www.wesnoth.org/start/1.14/
"ingrate" should be "integrate"
The page is very well written and made me keen to play/contribute, so i hope more translators join up (only 3 languages are currently available).
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Wesnoth 1.14.0 — New Horizons Update
Can the mp lobby please not randomly jump up to first game while scrolling down ?
Re: Wesnoth 1.14.0 — New Horizons Update
They already promissed to fix it I think in next release.
By the way add to the good things please, the messages that it is my turn coming as a windows popup from the wesnoth icon near the clock;) Lovely.
Also if something mentions my name, same thing. Beautiful!
Re: Wesnoth 1.14.0 — New Horizons Update
Not a technical problem, but aesthetic.
On 2p - Cave of the Basilisk some of the statues have now have a tiny grey box left to their sprites.
Some don't have it. Because of that and the fact in 1.12 they hadn't had those tiny grey boxes either, I can only assume those are not supposed to be there.
On 2p - Cave of the Basilisk some of the statues have now have a tiny grey box left to their sprites.
Some don't have it. Because of that and the fact in 1.12 they hadn't had those tiny grey boxes either, I can only assume those are not supposed to be there.
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stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Wesnoth 1.14.0 — New Horizons Update
As I am playing once more the mainline campaigns to look for bugs, I've been posting my findings in the feedback threads of it. Right now I'm playing The South Guard and I've discovered multiple bugs, while receiving no response yet. :/ I'd like to ask of the developers to take a look at those bugs and these threads.
viewtopic.php?f=38&t=2998&start=435
viewtopic.php?f=38&t=2998&start=435
- Pentarctagon
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- Posts: 5599
- Joined: March 22nd, 2009, 10:50 pm
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Re: Wesnoth 1.14.0 — New Horizons Update
Campaign bugs would be best posted either here, or on Github. For better or worse, it's unlikely that the devs are going to see all the bugs you're finding when they're spread out across multiple posts and multiple threads.Konrad2 wrote: ↑May 5th, 2018, 10:04 pm As I am playing once more the mainline campaigns to look for bugs, I've been posting my findings in the feedback threads of it. Right now I'm playing The South Guard and I've discovered multiple bugs, while receiving no response yet. :/ I'd like to ask of the developers to take a look at those bugs and these threads.
viewtopic.php?f=38&t=2998&start=435
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Wesnoth 1.14.0 — New Horizons Update
I guess I'll just have to do that.Pentarctagon wrote: ↑May 5th, 2018, 10:19 pm Campaign bugs would be best posted either here, or on Github. For better or worse, it's unlikely that the devs are going to see all the bugs you're finding when they're spread out across multiple posts and multiple threads.
- Pentarctagon
- Project Manager
- Posts: 5599
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Wesnoth 1.14.0 — New Horizons Update
Thanks! I've went ahead and tagged the issues as well.Konrad2 wrote: ↑May 5th, 2018, 10:37 pmI guess I'll just have to do that.Pentarctagon wrote: ↑May 5th, 2018, 10:19 pm Campaign bugs would be best posted either here, or on Github. For better or worse, it's unlikely that the devs are going to see all the bugs you're finding when they're spread out across multiple posts and multiple threads.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Wesnoth 1.14.0 — New Horizons Update
hello all.
i have noticed very annoying behaviors:
1) when i open the "other players" list the game lags so hard that usually i need to kill the client the bad way.
2) Also if i click on one of these players it doesn't point me to the game the player is in as usual in previous releases, it only does if i double click on the player name but this way it popups the message box first then i must close this box to get pointed to the requested game.
Apart of the above i would like if the buttons "Log Out" , "Refresh" , " Create game" etc... could be arranged under or above the check boxes like in previous version so it doesn't steal space to the players list . i think there is enough free space for it.
thanks very much to developers for this new amazing release full of new good things. Cheers!
i have noticed very annoying behaviors:
1) when i open the "other players" list the game lags so hard that usually i need to kill the client the bad way.
2) Also if i click on one of these players it doesn't point me to the game the player is in as usual in previous releases, it only does if i double click on the player name but this way it popups the message box first then i must close this box to get pointed to the requested game.
Apart of the above i would like if the buttons "Log Out" , "Refresh" , " Create game" etc... could be arranged under or above the check boxes like in previous version so it doesn't steal space to the players list . i think there is enough free space for it.
thanks very much to developers for this new amazing release full of new good things. Cheers!