Wesnoth 1.13.8 (1.14 Beta 1)
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Re: Wesnoth 1.13.8 (1.14 Beta 1)
Yes, that seems to be the case. Good to know it's already fixed!Celtic_Minstrel wrote:This sounds like #1736, which should already be fixed for 1.13.9.
Re: Wesnoth 1.13.8 (1.14 Beta 1)
I'm playing the mainline campaigns at 1.13.8 (Ubuntu 16.04.3 TLS). So far ,I've noticed the following issues: 1) Hotkeys aren't working (no hotkey works in main menu and space doesn't work in-game) and 2) The widescreen theme is messed up, the terrain description and clock, instead of being at the top right, they are overlapping gold. Here is the screenshot of the issue:
Wide theme issue
Is it just me?
Wide theme issue
Is it just me?
- Pentarctagon
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Re: Wesnoth 1.13.8 (1.14 Beta 1)
#1 is a known issue.Poison wrote:I'm playing the mainline campaigns at 1.13.8 (Ubuntu 16.04.3 TLS). So far ,I've noticed the following issues: 1) Hotkeys aren't working (no hotkey works in main menu and space doesn't work in-game) and 2) The widescreen theme is messed up, the terrain description and clock, instead of being at the top right, they are overlapping gold. Here is the screenshot of the issue:
Wide theme issue
Is it just me?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Celtic_Minstrel
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Re: Wesnoth 1.13.8 (1.14 Beta 1)
I've been working on fixing the widescreen theme (which has other issues besides what you just mentioned), but it's been progressing slowly. Even so, I think it's likely that it'll be ready for 1.13.9.
Re: Wesnoth 1.13.8 (1.14 Beta 1)
I didn't understand a thing in the link you've posted so I just re-assigned the end unit turn button to another key. I can live without the others. I just mentioned it so it will be fixed for everyone not just locally.Pentarctagon wrote:#1 is a known issue.
You mean how the units are depicted right? I saw that too. Glad to know someone is onto this, it's a really nice theme and I'm keen on using it.Celtic_Minstrel wrote:I've been working on fixing the widescreen theme (which has other issues besides what you just mentioned), but it's been progressing slowly. Even so, I think it's likely that it'll be ready for 1.13.9.
Thank you both for your answers.
Re: Wesnoth 1.13.8 (1.14 Beta 1)
Windows 10 - Double clicking to select an add-on in the remove add-ons screen kicks you back to the main menu.
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Re: Wesnoth 1.13.8 (1.14 Beta 1)
I was also thinking about removing the damage prediction graph from the theme. (Of course you could still view it from the attack window, but it seems to me that it's too much clutter to be showing in the sidebars.)Poison wrote:You mean how the units are depicted right? I saw that too. Glad to know someone is onto this, it's a really nice theme and I'm keen on using it.
Re: Wesnoth 1.13.8 (1.14 Beta 1)
There is damage prediction in the sidebars? Sounds like a nice feature (I also checked it, it IS nice, what are those numbers though, what is 7e + 01). Don't remove that, the sidebars should be functional, not just a black nothing imho.
Last edited by Poison on August 26th, 2017, 6:47 pm, edited 1 time in total.
- Celtic_Minstrel
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Re: Wesnoth 1.13.8 (1.14 Beta 1)
In my opinion, it takes up too much space. Still, if you think it's nice, I guess I can leave it in for now, and make it work better as well.
Re: Wesnoth 1.13.8 (1.14 Beta 1)
I tried to 'droid' an AI-controlled side in a single player scenario. I got the following message
Why? This was possible in version 1.12 and I found it useful to test how a scenario behaves if I artificially move units in some positions.
Code: Select all
*droid* Error: Can't droid a local ai side: '2'
Re: Wesnoth 1.13.8 (1.14 Beta 1)
Double post to report two different issues. Please, merge them if you prefer.
In the story part at the beginning of scenarios, if I click on the arrow to go the next message 'too quickly', that is, before the text has fully appeared, the text background is not shaded as it should be. There is a brighter rectangle. See the images below to understand.
What happens:
How it should be:
In the story part at the beginning of scenarios, if I click on the arrow to go the next message 'too quickly', that is, before the text has fully appeared, the text background is not shaded as it should be. There is a brighter rectangle. See the images below to understand.
What happens:
Spoiler:
Spoiler:
Re: Wesnoth 1.13.8 (1.14 Beta 1)
I think I fixed the issue with the storyscreen for 1.13.9.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Wesnoth 1.13.8 (1.14 Beta 1)
There this was probably the srult on sone changed on how controller changes work (in particular we fixed a 1.12 bug that for example when you droided a side to play the game for you and then that ai won the game it was sometimes counded as a loost since you wouldn't contrl that side anymore).zepko wrote:I tried to 'droid' an AI-controlled side in a single player scenario. I got the following messageWhy? This was possible in version 1.12 and I found it useful to test how a scenario behaves if I artificially move units in some positions.Code: Select all
*droid* Error: Can't droid a local ai side: '2'
Unthil this is fixed i reccomend to write a simpel addon with a contextmenu events that changes the sides control via modify_side
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: Wesnoth 1.13.8 (1.14 Beta 1)
While it is around 30 lines, it took me Lua + [insert_tag] to manage side controlling.
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Re: Wesnoth 1.13.8 (1.14 Beta 1)
Labels don't zoom. I'm not sure if this is a bug, an oversight, too much trouble, or what, but it can definitely look awkward.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide