Wesnoth 0.7.7 released
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Wesnoth 0.7.7 released
Elen sÃÂla lúmenn' omentielvo.
New scenarios: 'Son of the Black Eye - Saving Inarix' and 'The Dark Hordes - A New Chance'. 'Wesbowl' and 'King of the Hill' multiplayer scenarios. Lizardman renamed to Saurian and their regeneration replaced with skirmish. New units: Elvish Rider, Saurian Warrior, Necrophage. User interface improvements: in-game label and unit name search, continuing interrupted move, end of turn sanity check, experience gauge (meld with hitpoint bar). Multiplayer improvements: shared vision, less forest and fairer village placement on random maps. AI improvements: fighting with leader, using any keep for recruiting, sharing keep with allies (making room for ally leader to recruit). Editor improvements: map resizing, revert from disk, preferences dialog. French and Spanish translations were updated. Support for multi-hex tiles, WML files changed to UTF-8, data file caching to speed game loading. Graphics improvements, scenario and unit balancing. Bug fixes - see all details at http://changelog.wesnoth.org
Contribute and enhance GettingStarted and AdvancedTactics in our Wiki, these can be reached thru http://wiki.wesnoth.org
Source tarball, md5sum and u$win binary can be found here:
http://www.wesnoth.org/files/wesnoth-0.7.7.tar.gz
http://www.wesnoth.org/files/wesnoth-0.7.7.tar.gz.md5
http://www.wesnoth.org/files/win-0.7.7.exe
wesnoth-lite should be fully working Wesnoth, it just lacks music and story images (making it smaller and therefore faster to download):
http://www.wesnoth.org/files/wesnoth-lite-0.7.7.tar.gz
http://www.wesnoth.org/files/wesnoth-li ... tar.gz.md5
devsrv.wesnoth.org is running 0.7.7 and can be used for multiplayer games.
Instructions for bug reporting can be found - http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux, Mac OS X and BeOS packagers have been informed.
Namárië,
- Miyo
New scenarios: 'Son of the Black Eye - Saving Inarix' and 'The Dark Hordes - A New Chance'. 'Wesbowl' and 'King of the Hill' multiplayer scenarios. Lizardman renamed to Saurian and their regeneration replaced with skirmish. New units: Elvish Rider, Saurian Warrior, Necrophage. User interface improvements: in-game label and unit name search, continuing interrupted move, end of turn sanity check, experience gauge (meld with hitpoint bar). Multiplayer improvements: shared vision, less forest and fairer village placement on random maps. AI improvements: fighting with leader, using any keep for recruiting, sharing keep with allies (making room for ally leader to recruit). Editor improvements: map resizing, revert from disk, preferences dialog. French and Spanish translations were updated. Support for multi-hex tiles, WML files changed to UTF-8, data file caching to speed game loading. Graphics improvements, scenario and unit balancing. Bug fixes - see all details at http://changelog.wesnoth.org
Contribute and enhance GettingStarted and AdvancedTactics in our Wiki, these can be reached thru http://wiki.wesnoth.org
Source tarball, md5sum and u$win binary can be found here:
http://www.wesnoth.org/files/wesnoth-0.7.7.tar.gz
http://www.wesnoth.org/files/wesnoth-0.7.7.tar.gz.md5
http://www.wesnoth.org/files/win-0.7.7.exe
wesnoth-lite should be fully working Wesnoth, it just lacks music and story images (making it smaller and therefore faster to download):
http://www.wesnoth.org/files/wesnoth-lite-0.7.7.tar.gz
http://www.wesnoth.org/files/wesnoth-li ... tar.gz.md5
devsrv.wesnoth.org is running 0.7.7 and can be used for multiplayer games.
Instructions for bug reporting can be found - http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux, Mac OS X and BeOS packagers have been informed.
Namárië,
- Miyo
You guys rock!
You guys rock.
Each dev release comes with tons of new features. I love wesnoth.
-cipso
Each dev release comes with tons of new features. I love wesnoth.
-cipso
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- Contact:
I've been away from the project for a while (or at least lurking more and contributing less. Lotta real life gettin' in the way of my fun time, but since I subscribed to wesnoth on freshmeat I got reminded of this wonderful game! The changelog looks huge! I can't wait to play! In the meantime while it compiles I'm trying to convert another friend of mine into a mortal enemey in the land of wesnoth!
Props to those who can find the time (or make the time) to contribute to such a great game. Especially Dave who puts his all into this project of his, and Miyo who keeps everything smooth as butter! You guys rock! And props to the cadre of new graphic artist who keep making wesnoth more and more beautiful! I am convinced that the most impressive thing about this project is the community that has grown around it.
And thanks to.... wait.. compiles done... gotta go =)
Props to those who can find the time (or make the time) to contribute to such a great game. Especially Dave who puts his all into this project of his, and Miyo who keeps everything smooth as butter! You guys rock! And props to the cadre of new graphic artist who keep making wesnoth more and more beautiful! I am convinced that the most impressive thing about this project is the community that has grown around it.
And thanks to.... wait.. compiles done... gotta go =)
Nice to have you "back" - maybe you could again provide smoother borders for fog and shroud (your previous ones got removed when we changed from 70x70 to 72x72) *grin*Woodwizzle wrote:I've been away from the project for a while (or at least lurking more and contributing less. Lotta real life gettin' in the way of my fun time, but since I subscribed to wesnoth on freshmeat I got reminded of this wonderful game! The changelog looks huge!
- Miyo
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- Joined: December 9th, 2003, 9:31 pm
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They're Gone!!! I take it all back you selfish and ungrateful jerks!miyo wrote: Nice to have you "back" - maybe you could again provide smoother borders for fog and shroud (your previous ones got removed when we changed from 70x70 to 72x72) *grin*
- Miyo
Last edited by Woodwizzle on May 20th, 2004, 4:28 pm, edited 1 time in total.
Glad to contribute in a very small way. The above mentioned newsgroup is currently pretty much on a Dominions 2 trip, but seeing how few new turn-based fantasy strategy games there are, there should be some folks that are glad for fresh food.
By the way, how was Bay of Pearls rebalanced? I believe the AI had more level two units before, but I may be mistaken. It seemed easier than yesterday, though I restarted the campaign and played a bit "smarter", thanks to the tips that were given in the strategy section. (No, it wasn't too easy! *grin*)
By the way, how was Bay of Pearls rebalanced? I believe the AI had more level two units before, but I may be mistaken. It seemed easier than yesterday, though I restarted the campaign and played a bit "smarter", thanks to the tips that were given in the strategy section. (No, it wasn't too easy! *grin*)
I think just minor tweaks, nothing that'd be very noticeable; other scenarios were changed more.Michael wrote: By the way, how was Bay of Pearls rebalanced? I believe the AI had more level two units before, but I may be mistaken.
I think this is probably more the reason you found it easierMichael wrote: It seemed easier than yesterday, though I restarted the campaign and played a bit "smarter", thanks to the tips that were given in the strategy section.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
I've found a "bug" in version 0.7.6 (well, the binary is called win0.7.6fixed):
When you move a unit through an aura of light of a mage, the game becomes terribly slow, also leadership affects the speed of the game, although not as much as that aura.
I had a previous version of Wesnoth and auras didn't slow the game.
And it's not a problem of my computer, I had age of empires and some other games like that and they ran smoothly.
Ok, perhaps it's not a bug, but it's quite inneficient
Hope you'll arrange it
When you move a unit through an aura of light of a mage, the game becomes terribly slow, also leadership affects the speed of the game, although not as much as that aura.
I had a previous version of Wesnoth and auras didn't slow the game.
And it's not a problem of my computer, I had age of empires and some other games like that and they ran smoothly.
Ok, perhaps it's not a bug, but it's quite inneficient
Hope you'll arrange it
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- Location: Sheffield (UK)
- Contact:
OK... the MacOSX version 0.7.7 is now available at:
http://www.wesnoth.org/files/Wesnoth_MacOSX_0.7.7.dmg
This includes changes to drag-and-drop campaign installation (including clearing the game.cfg cache) so drag-and-drop should wrok better now.
Also included is the Mac Campaign Editor v0.6, changes include interface guidance for some areas and traits on the Characters tab now work. Tweaks to the export have also been made. I have tested the drag-and-drop of an exported campaign with the game version 0.7.7 and this works fine so start creating some simple campaigns with it
Most important... could 10.2.8 users double check this just so I can confirm it works, before updating VersionTracker. It should, but I'd like to be sure
On a sidenote, I noticed that someone had updated VersionTracker today. This isn't too good as it means there will be close releases, but more importantly the info was not correct. The version linked was 10.3.3 only, but the page stated 10.2 and it also referenced the Map Editor which is not in the bundle for the Mac (I haven't managed to get it to compile yet, but then the game is no.1 priority). So... no problems with others updating anything, but please double check the info when going outside the thrill seekers Wesnoth community
http://www.wesnoth.org/files/Wesnoth_MacOSX_0.7.7.dmg
This includes changes to drag-and-drop campaign installation (including clearing the game.cfg cache) so drag-and-drop should wrok better now.
Also included is the Mac Campaign Editor v0.6, changes include interface guidance for some areas and traits on the Characters tab now work. Tweaks to the export have also been made. I have tested the drag-and-drop of an exported campaign with the game version 0.7.7 and this works fine so start creating some simple campaigns with it
Most important... could 10.2.8 users double check this just so I can confirm it works, before updating VersionTracker. It should, but I'd like to be sure
On a sidenote, I noticed that someone had updated VersionTracker today. This isn't too good as it means there will be close releases, but more importantly the info was not correct. The version linked was 10.3.3 only, but the page stated 10.2 and it also referenced the Map Editor which is not in the bundle for the Mac (I haven't managed to get it to compile yet, but then the game is no.1 priority). So... no problems with others updating anything, but please double check the info when going outside the thrill seekers Wesnoth community