The Battle for Wesnoth
1.19.5+dev
animated.cpp
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/*
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Copyright (C) 2007 - 2024
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by Jeremy Rosen <jeremy.rosen@enst-bretagne.fr>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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/**
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* @file
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* Template instantiations for wesnoth-game.
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*/
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#include "
animated.hpp
"
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#include <SDL2/SDL_timer.h>
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// Put these here to ensure that there's only
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// one instance of the current_ticks variable
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namespace
{
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int
current_ticks = 0;
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}
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void
new_animation_frame
()
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{
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current_ticks = SDL_GetTicks();
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}
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int
get_current_animation_tick
()
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{
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return
current_ticks;
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}
get_current_animation_tick
int get_current_animation_tick()
Definition:
animated.cpp:36
new_animation_frame
void new_animation_frame()
Definition:
animated.cpp:31
animated.hpp
Animate units.
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