More info about units
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- Posts: 164
- Joined: April 26th, 2014, 4:44 pm
More info about units
I think sure traits and random traits should be listed here http://units.wesnoth.org/1.12/mainline/ ... 20Bat.html and on other individual unit pages too.
There are very much electrochemical currents in my brain.
Re: More info about units
Well, the random traits are random and assigned at the creation of the unit, so I think it's ok that they're not part of the description. However, as they're always feral I agree that could go in there. I'll suggest an overhaul in the Let's Rewrite Descriptions! thread.
Maybe you could name specific units over there...Spirit_of_Currents wrote:and on other individual unit pages too.
I have a cunning plan.
Re: More info about units
OP is not proposing to add a new SPECIAL_NOTES to the unit description but to enhance the html pages with something similar to the help entries in 1.13.x, eg:
for the bats:
(1) feral
(1) strong, quick, intelligent, resilient
for the WC/Soulless/Ghast/Ghoul/Necrophage:
(2) undead, fearless
for Trolls
(2) strong, quick, resilient, fearless
for Goblins
(1) weak, slow, dim
This info only applies to new recruits though, not to units obtained through advancement:
- Dark Adepts (and Dark Sorcerers and Necromancers obtained by XP) cannot be strong but new Dark Sorcerers and Necromancers can
- Liches obtained by advancing from Dark Sorcerers keep their human traits while Liches recruited directly at level 3 have just "undead".
for the bats:
(1) feral
(1) strong, quick, intelligent, resilient
for the WC/Soulless/Ghast/Ghoul/Necrophage:
(2) undead, fearless
for Trolls
(2) strong, quick, resilient, fearless
for Goblins
(1) weak, slow, dim
This info only applies to new recruits though, not to units obtained through advancement:
- Dark Adepts (and Dark Sorcerers and Necromancers obtained by XP) cannot be strong but new Dark Sorcerers and Necromancers can
- Liches obtained by advancing from Dark Sorcerers keep their human traits while Liches recruited directly at level 3 have just "undead".
- Gyra_Solune
- Posts: 263
- Joined: July 29th, 2015, 5:23 am
Re: More info about units
Yeah basically that, it's a very recent and semi minor feature. I don't know if they'd add it in while it's still the 1.13 releases? Since that's developmental and how things work in those may not be final. But if it's still there come 1.14 it will likely be advisable to add them into the units site.