Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
Moderator: Forum Moderators
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
> You're also absolutely correct that you finished the first scenario too quickly, though I would like to see a replay of you beating it in 6 turns.
6 turns seems fast, but I noticed that first time I was defensive, and got totally nuked; second time
I went southeast quickly and could pick off the units quite easily, and could then go in to kill the
boss. Some enemy units suddenly go north ... I think they look for cities or trees to burn and don't
join early on, which is weird. Once they are broken, picking them off is simple and then the boss
is not that hard actually if your main two chars still have lots of hp. And I did this just on the second
attempt by the way, so I would not discount his comment about turn 6, although I think I needed more
turns. (I think I was playing on medium).
6 turns seems fast, but I noticed that first time I was defensive, and got totally nuked; second time
I went southeast quickly and could pick off the units quite easily, and could then go in to kill the
boss. Some enemy units suddenly go north ... I think they look for cities or trees to burn and don't
join early on, which is weird. Once they are broken, picking them off is simple and then the boss
is not that hard actually if your main two chars still have lots of hp. And I did this just on the second
attempt by the way, so I would not discount his comment about turn 6, although I think I needed more
turns. (I think I was playing on medium).
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
By the way!
The coolest thing about the campaign are actually the fairies.
Would be nice if they could be integrated into the main campaigns too. Like some
solo fairy. And part of the lore too.
I actually liked the unit the most that could do the chill wave... was like a necromancer
fairy! But better movement it seems. Guess there be no stalwart fairies, but how about
a TOUGH giant mushroom with steadfast?
The coolest thing about the campaign are actually the fairies.
Would be nice if they could be integrated into the main campaigns too. Like some
solo fairy. And part of the lore too.
I actually liked the unit the most that could do the chill wave... was like a necromancer
fairy! But better movement it seems. Guess there be no stalwart fairies, but how about
a TOUGH giant mushroom with steadfast?
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
I just played through for the first time, and really enjoyed the story and expansion of lore. I liked the gameplay too, or would've if I hadn't failed to read the objectives on some scenarios explaining you could recruit manifestations, making some scenarios seem impossible to me.
More detailed feedback:
More detailed feedback:
Spoiler:
-
- Posts: 3
- Joined: August 25th, 2020, 8:00 am
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
Hi,
I only have 6 moves to complete Black Cauldron. I have tried every possible route to get to the southern end of the map and it's just not possible in 6 moves. Please help!
AH
I only have 6 moves to complete Black Cauldron. I have tried every possible route to get to the southern end of the map and it's just not possible in 6 moves. Please help!
AH
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
Add a save please. And did you maybe mess up some time earlier?Elvish_Assasin wrote: ↑May 6th, 2021, 5:34 am Hi,
I only have 6 moves to complete Black Cauldron. I have tried every possible route to get to the southern end of the map and it's just not possible in 6 moves. Please help!
AH
- Elvish_Hunter
- Posts: 1584
- Joined: September 4th, 2009, 2:39 pm
- Location: Lintanir Forest...
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
You don't need to do this at all.Elvish_Assasin wrote: ↑May 6th, 2021, 5:34 am I only have 6 moves to complete Black Cauldron. I have tried every possible route to get to the southern end of the map and it's just not possible in 6 moves.
Spoiler:
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
- Lord-Knightmare
- Discord Moderator
- Posts: 2373
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
Hello, I have endeavored and reached Ashen Hearts - II
However, I cannot progress any further than this since it bugged out
However, I cannot progress any further than this since it bugged out
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
Hi, could you upload the save file please?Lord-Knightmare wrote: ↑May 7th, 2021, 3:23 pm Hello, I have endeavored and reached Ashen Hearts - II
However, I cannot progress any further than this since it bugged out
- Lord-Knightmare
- Discord Moderator
- Posts: 2373
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
vghetto wrote: ↑May 7th, 2021, 4:29 pmHi, could you upload the save file please?Lord-Knightmare wrote: ↑May 7th, 2021, 3:23 pm Hello, I have endeavored and reached Ashen Hearts - II
However, I cannot progress any further than this since it bugged out
Spoiler:
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
Thank you for the upload.
I thought this was fixed in 1.15.12. But, it appears it is still incomplete.
The following might do as a workaround until it is fixed in wesnoth.
Edit Genesis/lua/common.lua line 253 and change
into
Might be worth mentioning this at #5659 as well and notifying CelticMinstrel about it.
I thought this was fixed in 1.15.12. But, it appears it is still incomplete.
The following might do as a workaround until it is fixed in wesnoth.
Edit Genesis/lua/common.lua line 253 and change
Code: Select all
wesnoth.set_terrain(loc[1], loc[2], string.gsub(locstr, "%^.*$", ""))
Code: Select all
wesnoth.set_terrain(loc[1], loc[2], string.gsub(locstr, "%^.*$", ""), 'both', false)
Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
Thanks for all the feedback, for the moment I don't have time to address bugs or another dialogue rewrite that I want to do, but I'll potentially try something for 1.16.
Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
Okay I've pushed another patch, for 1.15 only. This tries to address some of the deprecation warnings that came up in the latest dev cycle as well as another round of dialogue revisions. I've also made the campaign easier on normal and easy difficulties. Happy playing!!
Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
Replay of Ash doesn't work sadly
Here are some replays of scenarios so far.
1.14 Version of Wesnoth. Update of Gns before the newest one.
Here are some replays of scenarios so far.
1.14 Version of Wesnoth. Update of Gns before the newest one.
- Attachments
-
- Gns-1-Woodland_Dreams_replay[1].gz
- (28.02 KiB) Downloaded 115 times
-
- Gns-1-Black_Cauldron_replay[1].gz
- (56.09 KiB) Downloaded 110 times
-
- Gns-1-The_Lady_of_the_Lake_replay[1].gz
- (25.47 KiB) Downloaded 104 times
-
- Gns-1-Glacial_Shrine_replay[1].gz
- (34.29 KiB) Downloaded 109 times
-
- Gns-1-Blue_Moon_replay[1].gz
- (33.07 KiB) Downloaded 116 times
-
- Gns-1-Red_Peaks_replay[1].gz
- (36.34 KiB) Downloaded 116 times
Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
Hi! I'm having an issue mentioned earlier - crash on entering Black Cauldron scenario. I didn't succeeded to get after first lines of dialog. (Win10 64, steam version). Tried to switch OS ang game language to english(both US and GB) and it didn't helped. Did I missed some solution? I attached a crashing savefile, if it helps.
- Attachments
-
- Gns-1-Black Cauldron.gz
- (9.97 KiB) Downloaded 71 times
-
- Posts: 3
- Joined: March 12th, 2015, 11:56 pm
Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
Everything was great, until i get to the last scenerio where i had to fight with Luna, acctualy i still havent won i remember this campaign and few years before it wasnt so hard. with 50hp when every demon can kill my hero, it is so annoying to play it. and ofcourse that reparation with attack of luna, another unconvinient skill.
maybe iam doing something wrong, but iam trying 4th time that scenerio and effect is still the same, no matter which character i summon, they r dying on 2 demons attack max.
playing on hard mode wasnt so hard, thats only one scenerio which i cant complete
maybe iam doing something wrong, but iam trying 4th time that scenerio and effect is still the same, no matter which character i summon, they r dying on 2 demons attack max.
playing on hard mode wasnt so hard, thats only one scenerio which i cant complete