Heroic Lancer
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Heroic Lancer
The Heroic Lancer being a suggested upgrade for the Lancer, and identical to the Lancer, even to the point of being level 2 [*], except that it has Leadership (and perhaps a few more HP).
This
This
- gives the Lancer leadership, sort of, without making it too powerful, which was a common idea for an ability for the Lancer to have, and
- allows the Lancer to upgrade without gaining an über-attack, and
- allows it to do a suicide-charge without giving the enemy a whopping 24 experience to level up before you kill the enemy with other units
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Heroic? Sounds like a perfect unit to do a suicide charge and boost all your units' morale... Maybe a 25% bonus to all attacks of units on your side during the turn on which it dies!
Nice idea anyway.
Nice idea anyway.
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I would find it odd, to say the least, to have a unit level into a different one of the same level. I know it is possible, but, to me, it seems even stranger than having delfador level 5 (which I have always been semi-opposed to).
I don't think the lancer should advance. The horseman tree is diverse enough already.
I don't think the lancer should advance. The horseman tree is diverse enough already.
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I agree that it's odd... it's too bad that level has so many effects all at once, maybe.turin wrote:I would find it odd, to say the least, to have a unit level into a different one of the same level. I know it is possible, but, to me, it seems even stranger than having delfador level 5 (which I have always been semi-opposed to).
IMO, I dislike branches that can't advance as much when choosing one way rather than another. And what's wrong with more diversity in advancements?turin wrote:I don't think the lancer should advance. The horseman tree is diverse enough already.
Play a Silver Mage in the Wesvoid campaign.
I think that having a unit level up toi a new unit of the same level is generally a bad idea, players would find it confusing and it doesn't make sense.
Having a 3rd level; 2 horseman unit might work, but why would a player choose a lancer over the better heroic lancer?
If we really want to include the unit (and I'm not sure it's necessary), I think the best option is to make the heroic lancer a level 3 upgrade to the lancer.
Having a 3rd level; 2 horseman unit might work, but why would a player choose a lancer over the better heroic lancer?
If we really want to include the unit (and I'm not sure it's necessary), I think the best option is to make the heroic lancer a level 3 upgrade to the lancer.
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The horseman unit line has a division into Knight and Lancer exactly to force the player to make a choice for more power now, or the possiblility to level later. These kinds of upgrade choices, IMO, makes the game much more interesting.
That is, it was a design choice that the Lancer should not be able to level. I think the reasons for this still stands, and would not wish to see a level 3 Lancer. Nor am I fond of the level up to the same level scheme.
However, it can of course be discussed if the strength difference of the Lancer and Knight is adequate to serve as a trade off for lack of upgrade for the Lancer.
That is, it was a design choice that the Lancer should not be able to level. I think the reasons for this still stands, and would not wish to see a level 3 Lancer. Nor am I fond of the level up to the same level scheme.
However, it can of course be discussed if the strength difference of the Lancer and Knight is adequate to serve as a trade off for lack of upgrade for the Lancer.
I personally think the lancer doesn't need a third level.. and if it is given a third level (the levelling into a second level unit is just.. odd IMHO) I think it shouldn't have leadership.
A charge attack which doesn't allow enemy units to retaliate with their damage doubled like is usually the case with charge attacks would be great and fitting for a 3rd level lancer-type unit.
It could get a bit more hp as well.. but more than a new attack, a better regular charge attack (it could be replaced by the new one though) and more HP they wouldn't really need. They are specialists and they are great at what they do.
A charge attack which doesn't allow enemy units to retaliate with their damage doubled like is usually the case with charge attacks would be great and fitting for a 3rd level lancer-type unit.
It could get a bit more hp as well.. but more than a new attack, a better regular charge attack (it could be replaced by the new one though) and more HP they wouldn't really need. They are specialists and they are great at what they do.
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-Antoine de Saint-Exupery
-Antoine de Saint-Exupery