Search found 3346 matches
- Today, 10:22 am
- Forum: Multiplayer Development
- Topic: Gobowars is back! 2p MP campaign for Wesnoth 1.10.x
- Replies: 42
- Views: 17529
Re: Gobowars is back! 2p MP campaign for Wesnoth 1.10.x
S2
I think it would make more sense if the cave you defend had cave ToD instead of normal ToD.
I think it would make more sense if the cave you defend had cave ToD instead of normal ToD.
- May 27th, 2024, 7:06 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 264
- Views: 159419
Re: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
Hey, I suddenly got the urge to play Battle For Wesnoth after 3 or 4 years of not playing it, and I remembered about this add-on campaign that I enjoyed so much. After downloading the game and installing it, I proceeded to look for the Invasion from the Unknown add-on (as well as the sequel After t...
- May 23rd, 2024, 9:15 pm
- Forum: Scenario & Campaign Development
- Topic: A March of Justice [WIP Hybrid Campaign]
- Replies: 3
- Views: 363
Re: A March of Justice [WIP Hybrid Campaign]
Why am I unable to 'Dig in' on a Grassland (Flat)? What is 'suitable' terrain? in principle the 'suitable' terrain is dirt. I just realised this is specified in the description only when the ability is active. Will add the information to the 'inactive' description as well. I'm totally open to modif...
- May 22nd, 2024, 8:11 pm
- Forum: Scenario & Campaign Development
- Topic: A March of Justice [WIP Hybrid Campaign]
- Replies: 3
- Views: 363
Re: A March of Justice [WIP Hybrid Campaign]
S1 The villages around the Troll leader don't belong to any side, I believe that's an oversight. :) I think it would be good if those strengths of the player sides were explained ingame somewhere. Why am I unable to 'Dig in' on a Grassland (Flat)? What is 'suitable' terrain? aMoJ-Harrowing Return-Au...
- May 18th, 2024, 12:53 pm
- Forum: Developers’ Discussions
- Topic: A grand design for singleplayer mainline lore
- Replies: 70
- Views: 44918
Re: A grand design for singleplayer mainline lore
I agree with doofus, this discussion doesn't seem to be relevant at all for the present plans. I do not understand why it was dug up again.
- May 18th, 2024, 12:51 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard (Revised)
- Replies: 51
- Views: 3351
Re: The South Guard (Revised)
Just adding my replays.
- April 17th, 2024, 5:14 pm
- Forum: Scenario & Campaign Development
- Topic: Waves of Distant Shore - Campaign
- Replies: 15
- Views: 4237
Re: Waves of Distant Shore - Campaign
Feedback is on discord.
Replays:
Replays:
- April 11th, 2024, 7:25 pm
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 48
- Views: 21038
Re: The Rootless
Even if it would be more reasonable for merfolk to have it's own team instead of just being in elvish team. But still their presence complicates plot. As for ending scenario I was suprised when Lord Logarmier just survived and didn't commented it a bit (Wasn't he the target of the attack?) He appea...
- April 10th, 2024, 8:35 pm
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 48
- Views: 21038
Re: The Rootless
Good points! I wanted to keep the core of the scenarios close to vanilla to better teach new players the basics, but I agree it might not make much sense lore-wise. Thanks for playing the campaign, I'll think on what to do with merfolk & woses. With the wolves I wanted to add a bit of dark humo...
- April 9th, 2024, 8:57 pm
- Forum: Liberty
- Topic: Scenario Review: Liberty 4 - Unlawful Orders
- Replies: 32
- Views: 35448
Re: Scenario Review: Liberty 4 - Unlawful Orders
So, in 1.18 there are now achievements available. And I need to find out the Unnamed General's name. Now from the dialog, I know it is Kestral But that seems not to be what is needed. I tried killing him with Baldur, and with Harper. What should I do? Hint, undead units don't have names. (Another h...
- April 3rd, 2024, 6:18 pm
- Forum: Scenario & Campaign Development
- Topic: Return from the Abyss [SP campaign for 1.12/1.14]
- Replies: 215
- Views: 94186
Re: Return from the Abyss [SP campaign for 1.12/1.14]
No, it isn't intentional :doh: My previous laptop broke and lost the server file so I had to re-write it and forgot about dependencies (the same happened with TWLP). Thanks for reporting it! You seem to have pushed a fix 20 min ago, but the new add-ons still have the music depencies and no music on...
- April 3rd, 2024, 12:15 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 Saurian Campaign, Across the Ocean
- Replies: 40
- Views: 23169
- April 3rd, 2024, 11:42 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 Saurian Campaign, Across the Ocean
- Replies: 40
- Views: 23169
Re: 1.18 Saurian Campaign, Across the Ocean
I'd suggest replacing the occurences of the 'Scorpion' with the 'Giant Scorpling'. The Scorpion is a smaller version of the old Giant Scorpion sprite, from a time before the lvl 0 Giant Scorpling, which has the same function, but is mainline with its own sprite. (Like S2 and S3.) According to mainl...
- March 26th, 2024, 9:20 am
- Forum: Multiplayer Development
- Topic: Undead Empire - Version 1.0.2 released!
- Replies: 49
- Views: 39914
Re: Undead Empire - Version 1.0.2 released!
Typos:
Shadowmaster -> Iris
Mines
receiverd -> received
Shadowmaster -> Iris
Mines
receiverd -> received
- March 24th, 2024, 8:31 pm
- Forum: Scenario & Campaign Development
- Topic: The Dark Master Project
- Replies: 98
- Views: 54045
Re: The Dark Master Project
TDM seems to have a dependency listed on 1.18 that isn't available on 1.18.