Search found 3346 matches

by Konrad2
Today, 10:22 am
Forum: Multiplayer Development
Topic: Gobowars is back! 2p MP campaign for Wesnoth 1.10.x
Replies: 42
Views: 17529

Re: Gobowars is back! 2p MP campaign for Wesnoth 1.10.x

S2
I think it would make more sense if the cave you defend had cave ToD instead of normal ToD.
by Konrad2
May 27th, 2024, 7:06 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
Replies: 264
Views: 159419

Re: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]

Hey, I suddenly got the urge to play Battle For Wesnoth after 3 or 4 years of not playing it, and I remembered about this add-on campaign that I enjoyed so much. After downloading the game and installing it, I proceeded to look for the Invasion from the Unknown add-on (as well as the sequel After t...
by Konrad2
May 23rd, 2024, 9:15 pm
Forum: Scenario & Campaign Development
Topic: A March of Justice [WIP Hybrid Campaign]
Replies: 3
Views: 363

Re: A March of Justice [WIP Hybrid Campaign]

Why am I unable to 'Dig in' on a Grassland (Flat)? What is 'suitable' terrain? in principle the 'suitable' terrain is dirt. I just realised this is specified in the description only when the ability is active. Will add the information to the 'inactive' description as well. I'm totally open to modif...
by Konrad2
May 22nd, 2024, 8:11 pm
Forum: Scenario & Campaign Development
Topic: A March of Justice [WIP Hybrid Campaign]
Replies: 3
Views: 363

Re: A March of Justice [WIP Hybrid Campaign]

S1 The villages around the Troll leader don't belong to any side, I believe that's an oversight. :) I think it would be good if those strengths of the player sides were explained ingame somewhere. Why am I unable to 'Dig in' on a Grassland (Flat)? What is 'suitable' terrain? aMoJ-Harrowing Return-Au...
by Konrad2
May 18th, 2024, 12:53 pm
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 70
Views: 44918

Re: A grand design for singleplayer mainline lore

I agree with doofus, this discussion doesn't seem to be relevant at all for the present plans. I do not understand why it was dug up again.
by Konrad2
May 18th, 2024, 12:51 pm
Forum: Scenario & Campaign Development
Topic: The South Guard (Revised)
Replies: 51
Views: 3351

Re: The South Guard (Revised)

Just adding my replays.
by Konrad2
April 17th, 2024, 5:14 pm
Forum: Scenario & Campaign Development
Topic: Waves of Distant Shore - Campaign
Replies: 15
Views: 4237

Re: Waves of Distant Shore - Campaign

Feedback is on discord.

Replays:
by Konrad2
April 11th, 2024, 7:25 pm
Forum: Scenario & Campaign Development
Topic: The Rootless
Replies: 48
Views: 21038

Re: The Rootless

Even if it would be more reasonable for merfolk to have it's own team instead of just being in elvish team. But still their presence complicates plot. As for ending scenario I was suprised when Lord Logarmier just survived and didn't commented it a bit (Wasn't he the target of the attack?) He appea...
by Konrad2
April 10th, 2024, 8:35 pm
Forum: Scenario & Campaign Development
Topic: The Rootless
Replies: 48
Views: 21038

Re: The Rootless

Good points! I wanted to keep the core of the scenarios close to vanilla to better teach new players the basics, but I agree it might not make much sense lore-wise. Thanks for playing the campaign, I'll think on what to do with merfolk & woses. With the wolves I wanted to add a bit of dark humo...
by Konrad2
April 9th, 2024, 8:57 pm
Forum: Liberty
Topic: Scenario Review: Liberty 4 - Unlawful Orders
Replies: 32
Views: 35448

Re: Scenario Review: Liberty 4 - Unlawful Orders

So, in 1.18 there are now achievements available. And I need to find out the Unnamed General's name. Now from the dialog, I know it is Kestral But that seems not to be what is needed. I tried killing him with Baldur, and with Harper. What should I do? Hint, undead units don't have names. (Another h...
by Konrad2
April 3rd, 2024, 6:18 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 215
Views: 94186

Re: Return from the Abyss [SP campaign for 1.12/1.14]

No, it isn't intentional :doh: My previous laptop broke and lost the server file so I had to re-write it and forgot about dependencies (the same happened with TWLP). Thanks for reporting it! You seem to have pushed a fix 20 min ago, but the new add-ons still have the music depencies and no music on...
by Konrad2
April 3rd, 2024, 12:15 pm
Forum: Scenario & Campaign Development
Topic: 1.18 Saurian Campaign, Across the Ocean
Replies: 40
Views: 23169

Re: 1.18 Saurian Campaign, Across the Ocean

Refumee wrote: April 3rd, 2024, 11:58 am
The Waklex part I did not get.
I do not remember, but I'd guess the character 'Waxlex' appeared in S1, and the unit was not stored. Instead a fresh unit with the same name is placed on S3 when the character appears again. 🤔
by Konrad2
April 3rd, 2024, 11:42 am
Forum: Scenario & Campaign Development
Topic: 1.18 Saurian Campaign, Across the Ocean
Replies: 40
Views: 23169

Re: 1.18 Saurian Campaign, Across the Ocean

I'd suggest replacing the occurences of the 'Scorpion' with the 'Giant Scorpling'. The Scorpion is a smaller version of the old Giant Scorpion sprite, from a time before the lvl 0 Giant Scorpling, which has the same function, but is mainline with its own sprite. (Like S2 and S3.) According to mainl...
by Konrad2
March 26th, 2024, 9:20 am
Forum: Multiplayer Development
Topic: Undead Empire - Version 1.0.2 released!
Replies: 49
Views: 39914

Re: Undead Empire - Version 1.0.2 released!

Typos:
Shadowmaster -> Iris

Mines
receiverd -> received
by Konrad2
March 24th, 2024, 8:31 pm
Forum: Scenario & Campaign Development
Topic: The Dark Master Project
Replies: 98
Views: 54045

Re: The Dark Master Project

TDM seems to have a dependency listed on 1.18 that isn't available on 1.18.