Art issues for Mainline Campaigns
Moderator: Forum Moderators
Re:
I'm not sure if its ok, but I think Shadow Master or someone did a dreadbat, with full animation etc.Eleazar wrote: Under the Burning Suns
Problems:
— • dreadbat
-
- Art Contributor
- Posts: 1700
- Joined: December 7th, 2006, 8:08 pm
Re: Art issues for Mainline Campaigns
Megane.WYRMY wrote:I'm not sure if its ok, but I think Shadow Master or someone did a dreadbat, with full animation etc.
- Cernunnos
- Art Contributor
- Posts: 292
- Joined: August 12th, 2008, 11:47 am
- Location: Bordeaux, France.
Re: Art issues for Mainline Campaigns
Hi,
I would really like to help about all those issues, but first i must ask if this is still relevant, even if maybe out of date.
Second i would like to have a little explanation about what you want about shadows, and then check by myself, if a unit needs an upgrade or not :
Should shadows look like this: or like this: I believe that it should be the first one, but i would like some confirmation, because some units in mainline use the second type of shadow: Moreover some uses the first type in some frames and the second type for other frames...
Well some explanation about this, would be appreciated, and would let me help you out.
Thanks a lot, bye.
I would really like to help about all those issues, but first i must ask if this is still relevant, even if maybe out of date.
Second i would like to have a little explanation about what you want about shadows, and then check by myself, if a unit needs an upgrade or not :
Should shadows look like this: or like this: I believe that it should be the first one, but i would like some confirmation, because some units in mainline use the second type of shadow: Moreover some uses the first type in some frames and the second type for other frames...
Well some explanation about this, would be appreciated, and would let me help you out.
Thanks a lot, bye.
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Art issues for Mainline Campaigns
Shadows should be hard-edged. There was a period where softer-edged ones were preferred (and some of us did a lot of work to convert them) but Jetryl has since decided that the hard edge is better. So it's the second model.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Art issues for Mainline Campaigns
thespaceinvader wrote:and some of us did a lot of work to convert them
![Sad :(](./images/smilies/icon_sad.gif)
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Art issues for Mainline Campaigns
Is this list still relevant?
Re: Art issues for Mainline Campaigns
Yes. There might be new issues not on the list, but looks like all the ones on it are still valid.jrizzle wrote:Is this list still relevant?
- VampiricRose
- Posts: 16
- Joined: May 5th, 2009, 9:11 am
- Location: Hell
Re: Art issues for Mainline Campaigns
IMO, the hard edged shadow looks very ugly compared to the softer one.thespaceinvader wrote:Shadows should be hard-edged. There was a period where softer-edged ones were preferred (and some of us did a lot of work to convert them) but Jetryl has since decided that the hard edge is better. So it's the second model.
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
- Simons Mith
- Posts: 821
- Joined: January 27th, 2005, 10:46 pm
- Location: Twickenham
- Contact:
Re: Art issues for Mainline Campaigns
Hard-edged ones work much better in-game, though, probably because of the good-quality terrain they're overlaid on.VampiricRose wrote:IMO, the hard edged shadow looks very ugly compared to the softer one.
Re: Art issues for Mainline Campaigns
What about the shadow mage line from Liberty? They play a pretty minor role, but like Owaec I'd say they're cruder than other mainline sprites.
Re: Art issues for Mainline Campaigns
There is a desire to see them updated, as there was recent effort in this thread to that effect.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: Art issues for Mainline Campaigns
The Cartography Topic would be probably a better place for this, but it's restricted, so I post it here. In the 1.8 version we have a chance to localize the images in the game, so I played a little with the maps. The Far North map probably needs to be done from scratch, but I managed to tweek it a little so it looks more like the main map. You can take a look at a preview, and you can grab the source file.
Re: Art issues for Mainline Campaigns
I think I'd like to fix up all the low quality baseframes in UtBS, if nobody has already claimed that yet. Would this be acceptable?
Re: Art issues for Mainline Campaigns
Not sure if I'm posting this in the right or best place, seeing as the last post here is from 2010, but has anyone noticed something funny about the latest artwork for HTTT? Li'sar has negative resistances for all "kinetic" damage types yet is more heavily armored than Konrad.