HTTT-Underground Channels Development
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- atomicbomb
- Posts: 87
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HTTT-Underground Channels Development
Hi all!
I played this scene on 1.8.5 in hard month ago and noticed some problems.
The scenario's objective(help wose against undead, or find the exit) was very unclear, there's even only one strange dialog here. I destroyed all the enemies(undeads and saurians) but i still not win. Finally i found the correct exit and i won the scenario..
And the Kalenz's portrait was incorrect. if he's dead, only plain-black portrait showed up.
Question : Is this scenario unfinished or abandoned?
I played this scene on 1.8.5 in hard month ago and noticed some problems.
The scenario's objective(help wose against undead, or find the exit) was very unclear, there's even only one strange dialog here. I destroyed all the enemies(undeads and saurians) but i still not win. Finally i found the correct exit and i won the scenario..
And the Kalenz's portrait was incorrect. if he's dead, only plain-black portrait showed up.
Question : Is this scenario unfinished or abandoned?
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(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums
Re: HTTT-Underground Channels, Unfinished?
Yes, it's unfinished. The developer who made that branch of the campaign disappeared before finishing it, and the branch will likely be removed before 1.10 if it remains in its current state.
- atomicbomb
- Posts: 87
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Re: HTTT-Underground Channels, Unfinished?
remove it?.. well does it means you will delete entire branch including Cliffs of Thoria?
Is there no one that want to finish it?
Is there no one that want to finish it?
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(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
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Re: HTTT-Underground Channels, Unfinished?
Yes, unless someone is able and willing to replace Underground Channels with something else which ties Cliffs of Thoria into "Elven Council" (even if that's just a different ending to CoT instead of another scenario).atomicbomb wrote:remove it?.. well does it means you will delete entire branch including Cliffs of Thoria?
Want to? Sure, I know there are, but probably they just don't have the time.atomicbomb wrote:Is there no one that want to finish it?
- Mountain_King
- Translator
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Re: HTTT-Underground Channels, Unfinished?
What about just rewriting Underground channels so it's clear? If atomicbomb doesn't want to, I'd be willing to work on that in my spare time (I actually have some this week).
Projects: Ice Age Fun, Japhel's Journey (same link), Shameless Crossover Excuse (Maintainer), and Age of Dinosaurs!
Is cothabhálach an aistriúcháin Gaeilge mé.
EXTERMINATE!!!!
Is cothabhálach an aistriúcháin Gaeilge mé.
EXTERMINATE!!!!
- atomicbomb
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Re: HTTT-Underground Channels, Unfinished?
I have lot of sparetime on next month, but my bad wml knowledge won't support me. So, mountain_king, i think you should consult with the campaign maintaner if you want to help. I'll keep watching your work
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-
- Posts: 1549
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Re: HTTT-Underground Channels, Unfinished?
I believe zookeeper is the maintainer.atomicbomb wrote:I have lot of sparetime on next month, but my bad wml knowledge won't support me. So, mountain_king, i think you should consult with the campaign maintaner if you want to help. I'll keep watching your work
- atomicbomb
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Re: HTTT-Underground Channels, Unfinished?
ah.. I forgot that zookeeper is maintainer of most mainline campaigns
so, if the scene will be fixed, where's the development thread? All of httt's development threads are locked.
Thanks
so, if the scene will be fixed, where's the development thread? All of httt's development threads are locked.
Thanks
* shadowmaster hits atomicbomb with a watermelon
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums
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(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
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Re: HTTT-Underground Channels, Unfinished?
Wouldn't someone need to rewrite the whole path to make it smoothly fit in, judging on what people have been saying? (I'm up for a challenge by the way zookeeper)Mountain_King wrote:What about just rewriting Underground channels so it's clear? If atomicbomb doesn't want to, I'd be willing to work on that in my spare time (I actually have some this week).
EDIT: Urgh. Never mind. Actually, the script looks like only Underground Channels needs doing, but it needs quite considerable doing...
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Re: HTTT-Underground Channels, Unfinished?
Yes, anyone's welcome to attempt to do it. For now, this thread should be a good enough place to discuss whatever plans you have; free free to start a new thread when you've made something playable, if you want to.
Re: HTTT-Underground Channels, Unfinished?
A quick go at a more interesting dialog. It copies some parts from 20a, but that's okay right? The player isn't going to do both of them so soon unless they change their mind.
(I won't do anything like that mystery "Help the wose" objective nobody can understand until I get a gamesave for scenario 19, which will take hours of playing sadly.)
Bona-Melodia is the Elvish Shyde in the top right corner. Originally, you had to 'find the exit', but Bona-Melodia was right next to it so you could see it. The only problem is that it wasn't exactly obvious. It was an area of forest.
The variable is just to make it lead on from the last two scenarios, whichever one it was.
(I won't do anything like that mystery "Help the wose" objective nobody can understand until I get a gamesave for scenario 19, which will take hours of playing sadly.)
Bona-Melodia is the Elvish Shyde in the top right corner. Originally, you had to 'find the exit', but Bona-Melodia was right next to it so you could see it. The only problem is that it wasn't exactly obvious. It was an area of forest.
The variable is just to make it lead on from the last two scenarios, whichever one it was.
Code: Select all
[event]
name=start
[recall]
id=Delfador
[/recall]
[recall]
id="Li'sar"
[/recall]
[recall]
id=Kalenz
[/recall]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "The party enters the mysterious cave, ready to face the unknown..."
[/message]
[if]
[variable]
name=path_taken
equals=Thoria
[/variable]
[then]
[message]
speaker=Delfador
message= _ "I hope that we have managed to escape the undead that attacked us. Now we must navigate these watery caverns."
[/message]
[/then]
[else]
[message]
speaker=Delfador
message= _ "With luck, this passage will lead us back to Wesnoth, or at least land that one of us recognises. But before we can return, we must navigate these watery caverns."
[/message]
[/else]
[/if]
[message]
speaker=Bona-Melodia
message= _ "My lords, we have finally found you!"
[/message]
[message]
speaker=Kalenz
message= _ "Who are you, and why were you searching for us?"
[/message]
[message]
speaker=Bona-Melodia
message= _ "We are of the North Elves, and come to warn you of trouble afoot."
[/message]
[message]
speaker=Konrad
message= _ "Trouble? What kind of trouble?"
[/message]
[message]
speaker=Bona-Melodia
message= _ "We saw a great army of Wesnoth approaching from the lands to the south. We believe them to be looking for you! Quickly, come, and beware of the putrid necromancer that hides himself in this caverns."
[/message]
{HIGHLIGHT_IMAGE 45 1 scenery/signpost.png ()}
[/event]
[event]
name=moveto
[filter]
x=45
y=1
id=Konrad
[/filter]
[message]
speaker=Bona-Melodia
message= _ "Hide, Konrad! We will hold the line against the undead that besiege us."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
- Lord-Knightmare
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Re: HTTT-Underground Channels, Unfinished?
Nice . But you should have mentioned something about the saurians.... Like,Reepurr wrote:A quick go at a more interesting dialog. It copies some parts from 20a, but that's okay right? The player isn't going to do both of them so soon unless they change their mind.
(I won't do anything like that mystery "Help the wose" objective nobody can understand until I get a gamesave for scenario 19, which will take hours of playing sadly.)
Bona-Melodia is the Elvish Shyde in the top right corner. Originally, you had to 'find the exit', but Bona-Melodia was right next to it so you could see it. The only problem is that it wasn't exactly obvious. It was an area of forest.
The variable is just to make it lead on from the last two scenarios, whichever one it was.Code: Select all
[event] name=start [recall] id=Delfador [/recall] [recall] id="Li'sar" [/recall] [recall] id=Kalenz [/recall] [message] speaker=narrator image=wesnoth-icon.png message= _ "The party enters the mysterious cave, ready to face the unknown..." [/message] [if] [variable] name=path_taken equals=Thoria [/variable] [then] [message] speaker=Delfador message= _ "I hope that we have managed to escape the undead that attacked us. Now we must navigate these watery caverns." [/message] [/then] [else] [message] speaker=Delfador message= _ "With luck, this passage will lead us back to Wesnoth, or at least land that one of us recognises. But before we can return, we must navigate these watery caverns." [/message] [/else] [/if] [message] speaker=Bona-Melodia message= _ "My lords, we have finally found you!" [/message] [message] speaker=Kalenz message= _ "Who are you, and why were you searching for us?" [/message] [message] speaker=Bona-Melodia message= _ "We are of the North Elves, and come to warn you of trouble afoot." [/message] [message] speaker=Konrad message= _ "Trouble? What kind of trouble?" [/message] [message] speaker=Bona-Melodia message= _ "We saw a great army of Wesnoth approaching from the lands to the south. We believe them to be looking for you! Quickly, come, and beware of the putrid necromancer that hides himself in this caverns." [/message] {HIGHLIGHT_IMAGE 45 1 scenery/signpost.png ()} [/event] [event] name=moveto [filter] x=45 y=1 id=Konrad [/filter] [message] speaker=Bona-Melodia message= _ "Hide, Konrad! We will hold the line against the undead that besiege us." [/message] [endlevel] result=victory bonus=yes {NEW_GOLD_CARRYOVER 40} [/endlevel] [/event]
Code: Select all
[message]
speaker=Bona-Melodia
message= _ "We saw a great army of Wesnoth approaching from the lands to the south. We believe them to be looking for you! Quickly, come, and beware of the putrid necromancer that hides himself in this caverns, as well as the saurian tribe that inhabits this place."
[/message]
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- atomicbomb
- Posts: 87
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Re: HTTT-Underground Channels, Unfinished?
Nice dialogs!
I think its too easy to win this scene(even on hard). You just need to find the exit and move konrad to there. And there's too many turns in this scene.
Suggestion : we should add third alternative objective in 'a choice must be made' so players will know how to get to Cot
I think its too easy to win this scene(even on hard). You just need to find the exit and move konrad to there. And there's too many turns in this scene.
Suggestion : we should add third alternative objective in 'a choice must be made' so players will know how to get to Cot
* shadowmaster hits atomicbomb with a watermelon
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums
Re: HTTT-Underground Channels, Unfinished?
For A_Choice, I suggest
As for balancing, I am fully capable of working on that, but sadly not for a long time as I have about 20 scenarios to go through first.
About the saurians, I think that they just came into the caverns looking for "Blood...fressssssh blood" or something. The map shows a swamp that seems to lead outside.
Does anyone have any idea why you might want to help the Wose in the first place? I mean, what's he doing there?
Code: Select all
[objective]
description= _ "Defeat either of the enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Send a merman to the east of the Arkan-thoria"
condition=win
[/objective]
About the saurians, I think that they just came into the caverns looking for "Blood...fressssssh blood" or something. The map shows a swamp that seems to lead outside.
Does anyone have any idea why you might want to help the Wose in the first place? I mean, what's he doing there?
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
- atomicbomb
- Posts: 87
- Joined: January 13th, 2011, 12:10 pm
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- Contact:
Re: HTTT-Underground Channels, Unfinished?
about the woses: maybe we want to help them because our kind-hearted konrad want to do that(like when he want to free slaves in dwarven doors) on that time, he must retrieve the sceptre of fire, so he don't have time. Now he have 2nd chance to become a hero, so why not? Maybe after the woses are saved, we can get a shiny item or bunch of gold.
* shadowmaster hits atomicbomb with a watermelon
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums