Sleepwalker Animation Commissions WIP - Dwarves
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Re: Sleepwalker Animation Commissions WIP - Dwarves
Yeah, that fix is fine. Also I like what you did with better-rendering on the axe.
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Re: Sleepwalker Animation Commissions WIP - Dwarves
Goodie
Here's the wrapping up of the steelclad, just the last of the Lord to go.
I made some small edits to the current SE defend animations; fixing the boots among other stuff.
Here's the wrapping up of the steelclad, just the last of the Lord to go.
I made some small edits to the current SE defend animations; fixing the boots among other stuff.
- Attachments
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- steelclad-ne-hammer.gif (11.88 KiB) Viewed 23563 times
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- steelclad-defend.gif (12.27 KiB) Viewed 23563 times
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- steelcladHammer+Def.rar
- (123.86 KiB) Downloaded 885 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves
So, back from some family time during the holidays I've finished up the Lord. That completes the fighter line.
I found out that my previously uploaded completed fighter archive was not that complete. There were some missing macros and stuff... I think I have rectified that this time. Running and defending against ranged attacks will play correctly.
I edited some of the old SE animations a bit, adding a frame to the hammer and ranged attack, changing boots etc. The cape movement on the hammer was a big eyesore so I made it nicer- though not on quite the same level as the ones I made from scratch.
All 3 units graphics and WML are bundled together now. For manual install on your wesnoth copy: Backup if you want, then unrar it into your wesnoth folder. You should delete the old sprites as most have been renamed anyway and would just clutter the folder. I have tested it all and it works for me.
animation-utils.cfg has the added macro DEFENSE_ANIM_DIRECTIONAL_FILTERED
animation-utils2.cfg has the added macro MOVING_ANIM_DIRECTIONAL_10_FRAME BASE_IMAGE_NAME
I found out that my previously uploaded completed fighter archive was not that complete. There were some missing macros and stuff... I think I have rectified that this time. Running and defending against ranged attacks will play correctly.
I edited some of the old SE animations a bit, adding a frame to the hammer and ranged attack, changing boots etc. The cape movement on the hammer was a big eyesore so I made it nicer- though not on quite the same level as the ones I made from scratch.
All 3 units graphics and WML are bundled together now. For manual install on your wesnoth copy: Backup if you want, then unrar it into your wesnoth folder. You should delete the old sprites as most have been renamed anyway and would just clutter the folder. I have tested it all and it works for me.
animation-utils.cfg has the added macro DEFENSE_ANIM_DIRECTIONAL_FILTERED
animation-utils2.cfg has the added macro MOVING_ANIM_DIRECTIONAL_10_FRAME BASE_IMAGE_NAME
- Attachments
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- DwarfFighterLine.rar
- (1.19 MiB) Downloaded 857 times
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- lord-ranged.gif (12.42 KiB) Viewed 23336 times
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- lord-hammer.gif (13.25 KiB) Viewed 23336 times
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- lord-defend.gif (19.48 KiB) Viewed 23336 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
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Re: Sleepwalker Animation Commissions WIP - Dwarves
Next up is the thunderer line... I made some changes to the baseframes - tweaks to legs for all, tweaking gun muzzles for lvl1 & 2 and overall improvement to lvl 2's rendering. This is without changing any design, except for a small addition of a stand for lvl 3's gun. Hope this is all OK.
A thing I notice when looking closer to the sprites is that the gun angle when shooting SE and NE is a bit off. Not a big deal, it's not very noticeable in-game, partly I think because opposed to the gun, the muzzle flash effect is drawn with the right angle. But now I am going to animate this (lowering gun, recoil) so I'd like to fix such things. I would want to change the shooting frames anyway as the current frames used are swapping hands for the gun.
What is your first impression of the NE thunderer? I felt like I needed to add something to the back of the unit or would look plan and very... unbalanced composition wise. The belt attachments are supposed to be the gunpowder canisters as in the portraits.
A thing I notice when looking closer to the sprites is that the gun angle when shooting SE and NE is a bit off. Not a big deal, it's not very noticeable in-game, partly I think because opposed to the gun, the muzzle flash effect is drawn with the right angle. But now I am going to animate this (lowering gun, recoil) so I'd like to fix such things. I would want to change the shooting frames anyway as the current frames used are swapping hands for the gun.
What is your first impression of the NE thunderer? I felt like I needed to add something to the back of the unit or would look plan and very... unbalanced composition wise. The belt attachments are supposed to be the gunpowder canisters as in the portraits.
- Attachments
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- Thundererline2.png (25.46 KiB) Viewed 23170 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
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Re: Sleepwalker Animation Commissions WIP - Dwarves
Looks great to me. The rendering on the cloak of the Dragonguard rear in particular is lovely.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Sleepwalker Animation Commissions WIP - Dwarves
Thanks
Here's some progress on the thunderer.
Here's some progress on the thunderer.
- Attachments
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- thunderer-ranged-se.gif (33.3 KiB) Viewed 23018 times
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- ThundRangedSE.rar
- (38.77 KiB) Downloaded 862 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
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Re: Sleepwalker Animation Commissions WIP - Dwarves
That makes it look like a much more powerful attack. Nice.
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and WML Guide
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Re: Sleepwalker Animation Commissions WIP - Dwarves
Thanks, though I think it could use a bit more work, like this: One added recoil frame and stronger light effect. Now I'm happy.
- Attachments
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- ThundRangedSE2.rar
- (43.09 KiB) Downloaded 898 times
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- thunderer-ranged2.gif (33.8 KiB) Viewed 22945 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
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Re: Sleepwalker Animation Commissions WIP - Dwarves
Something bugs me in the sprite turned NE. His legs are positioned the way that suggest me the rest of body should aim east. I'v got an impression that in NE position the hind leg of thundered should obscure more the forward leg.
The animation of SE thunderer looks impressive to me.
The animation of SE thunderer looks impressive to me.
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Re: Sleepwalker Animation Commissions WIP - Dwarves
Yeah the legs were spaced a bit different it's true, but not unnaturally or uncomfortably so I believe. I made some corrections anyhow.
Finished the rest of the directions.
EDIT: Fixed a thing.
Finished the rest of the directions.
EDIT: Fixed a thing.
- Attachments
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- ThundRanged.rar
- (160.45 KiB) Downloaded 1053 times
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- thunderer-ranged.gif (21.17 KiB) Viewed 22839 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
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Re: Sleepwalker Animation Commissions WIP - Dwarves
V. nice.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Sleepwalker Animation Commissions WIP - Dwarves
Good, thanks.
I realized is misnamed the sprites so here are the correctly named ones along with a running animation. I also changed a frame a little for n and s shooting.
I realized is misnamed the sprites so here are the correctly named ones along with a running animation. I also changed a frame a little for n and s shooting.
- Attachments
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- thundererrun.gif (8.9 KiB) Viewed 22693 times
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- thundRangedRun.rar
- (245.58 KiB) Downloaded 899 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
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Re: Sleepwalker Animation Commissions WIP - Dwarves
Alright, the thunderer is tested and complete!
Some of it's WML relies on the macros I made for the fighter line, which are included. I also changed the muzzle flash macros a bit to make both the flash and fizzle line up properly with the gun. Any UMC units using the muzzle flash animation will need to add two numbers (x,y position) to the end of the miss macro to the units.
I changed the existing defend animations and heavily edited the blade attack, adding frames.
EDIT: I made some more edits to the unit cfg... Improving the timing of shooting and fixing a new engine quirk I discovered. (The last frame in an animation will freeze for as long as the halo effect is still playing.)
Some of it's WML relies on the macros I made for the fighter line, which are included. I also changed the muzzle flash macros a bit to make both the flash and fizzle line up properly with the gun. Any UMC units using the muzzle flash animation will need to add two numbers (x,y position) to the end of the miss macro to the units.
I changed the existing defend animations and heavily edited the blade attack, adding frames.
EDIT: I made some more edits to the unit cfg... Improving the timing of shooting and fixing a new engine quirk I discovered. (The last frame in an animation will freeze for as long as the halo effect is still playing.)
- Attachments
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- Thunderer.cfg
- (19.11 KiB) Downloaded 888 times
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- thunderer-defend.gif (9.25 KiB) Viewed 22605 times
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- thunderer-bob.gif (8.37 KiB) Viewed 22605 times
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- thunderer-blade.gif (10.56 KiB) Viewed 22605 times
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- thunderer.rar
- (429.59 KiB) Downloaded 876 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
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Re: Sleepwalker Animation Commissions WIP - Dwarves
Moving on to the thunderguard... I want to make each level up to show that they have a more powerful gun so the recoil is quite stronger now. I haven't made a light effect yet.
I was thinking of giving the gun a smoke trail too after firing for all 3 levels.
I was thinking of giving the gun a smoke trail too after firing for all 3 levels.
- Attachments
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- thunderguard-ranged.gif (41.9 KiB) Viewed 22229 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon
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Re: Sleepwalker Animation Commissions WIP - Dwarves
Blam
When I do the dragonguard I'll try to avoid making it ridiculous.
When I do the dragonguard I'll try to avoid making it ridiculous.
- Attachments
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- blam
- thunderguard-ranged2.gif (28.16 KiB) Viewed 22127 times
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- thunderguardRanged.rar
- (215.54 KiB) Downloaded 783 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon
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