Let's make a map together!
Moderator: Forum Moderators
Re: Let's make a map together!
13,1, 12,1 and 11,2 all Wwg
-114 Xv
-114 Xv
Nmc
The last few months have been nothing but one big, painful reminder that TIMTLTW.
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Re: Let's make a map together!
(0,5) Hh
(1,6) Aa
(1,7) Rb^Edt
(0,21) Uh
-110
(1,6) Aa
(1,7) Rb^Edt
(0,21) Uh
-110
Map code
Re: Let's make a map together!
Lowly, ungrateful work, but someone has to do it:
1,21 Cud
2,21 Ur
3-6,21 Qxua
-104 Xv
Also, I added something which I don't know if counts as a modification...the side starting points (we can change them later if we want).
1,21 Cud
2,21 Ur
3-6,21 Qxua
-104 Xv
Also, I added something which I don't know if counts as a modification...the side starting points (we can change them later if we want).
Map Code:
Re: Let's make a map together!
New happy swampy places:
27,14 Rb
30,13 Ss^Fts
31,12 Ss^Uf
31,13 Sm^Emf
-100 Xv !!! It's the final countdown!
27,14 Rb
30,13 Ss^Fts
31,12 Ss^Uf
31,13 Sm^Emf
-100 Xv !!! It's the final countdown!
Map Code:
Re: Let's make a map together!
Filling some holes
(8,15) Qxe
(21,6) Ds^Esd
(24,5) Hd^Edpp
-97
(8,15) Qxe
(21,6) Ds^Esd
(24,5) Hd^Edpp
-97
Map code
Re: Let's make a map together!
The green valley is shaping as nicely as it can be (with all the destruction and the decay sieging it)...
23,10 Gs^Ve
24,8 Gg
25,9 Gll^Efm
-93 Xv
!!!
Wait a minute...it seems you have forgotten to mention a tile, Zepko! Math doesn't add up!
The missing tile is:
23,12 Mm
Map Code: see next post.
23,10 Gs^Ve
24,8 Gg
25,9 Gll^Efm
-93 Xv
!!!
Wait a minute...it seems you have forgotten to mention a tile, Zepko! Math doesn't add up!
The missing tile is:
23,12 Mm
Map Code: see next post.
Last edited by Xalzar on December 19th, 2017, 1:45 pm, edited 1 time in total.
Re: Let's make a map together!
Wait wait! Something is wrong here!Xalzar wrote: !!!
Wait a minute...it seems you have forgotten to mention a tile, Zepko! Math doesn't add up!
The missing tile is:
23,12 Mm
If we compare your map of 16/12 with my map of 18/12, there are three differences corresponding to the modifications I made.
Then, if we compare my map of 18/12 with your map of today (19/12), I see seven differences! In addition to the three you wrote, there are also
(21,11) which has changed from Ww to Mm
(23,12) which has changed from Xv to Mm
(14,18) which has changed from Rp to Mm
(15,21) which has changed from Rb to ...guess what? Mm!
I suspect that Xalzar someone is slightly abusing Mm, which, by chance, is the preselected terrain type when you open the editor. My guess is that you have inadvertently clicked around placing some unwanted Mm
If I am right, your correct map should be
Xalzar's map code
Re: Let's make a map together!
That should teach me to never again use a tablet for editing maps in Wesnoth... ...zepko wrote: I suspect that Xalzar someone is slightly abusing Mm, which, by chance, is the preselected terrain type when you open the editor. My guess is that you have inadvertently clicked around placing some unwanted Mm
Thanks for clearing the mystery...
@all: use the map code Zepko provided. Now I'm out of here in shame.
- Lord-Knightmare
- Discord Moderator
- Posts: 2377
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Let's make a map together!
I am changing four tiles because most seem to be able to do that...
4,15 - Qxu
3,15 - Qxu
3,16 - Qxu
2,15 - Xu
- 90 Xv
Can anyone estimate how many days are left until we can complete this thing?
4,15 - Qxu
3,15 - Qxu
3,16 - Qxu
2,15 - Xu
- 90 Xv
Deus Vult:
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Let's make a map together!
The "3 tiles rule per post" is still active; simply, "out of bounds" tiles cost half a normal tile. Those are the tiles on the map borders, visible but not usable by units.Lord-Knightmare wrote:I am changing four tiles because most seem to be able to do that...
Example of out-of-bound tile is the 0,0 tile.
You can modify up to 3 normal tiles, or up to 6 out-of-bonds tiles, or a mix of them. 4 tiles is 2 normal tiles + 2 o-o-b tiles.
Re: Let's make a map together!
This time I won't mess it up!
22,9 Gs
23,11 Gs^Em
23,12 Hhd
-84 Xv
22,9 Gs
23,11 Gs^Em
23,12 Hhd
-84 Xv
Map Code:
Re: Let's make a map together!
Happy Holidays!
20,7 Rd
27,8 Gg^Fdf
28,9 Rb^Em
-81 Xv
20,7 Rd
27,8 Gg^Fdf
28,9 Rb^Em
-81 Xv
Map Code:
Re: Let's make a map together!
Merry Christmas!
(2,9) Gs^Ft
(3,9) Sm^Ftr
(18,10) Re^Wm
-78
(2,9) Gs^Ft
(3,9) Sm^Ftr
(18,10) Re^Wm
-78
Map code
- skeptical_troll
- Posts: 503
- Joined: August 31st, 2015, 11:06 pm
Re: Let's make a map together!
Wow, I've been for a while and it's grown up so much!
I'll bridge to mainland what seemed doomed to be an island.
(12,6) Ds
(11,7) Wwg
(12,7) Gd
-75
I'll bridge to mainland what seemed doomed to be an island.
(12,6) Ds
(11,7) Wwg
(12,7) Gd
-75
nmc: