A Random RPG Adventure
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- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
New version with minor changes to Classic AI Map.
- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Minor changes to Classic AI.
- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
New version:
-Added "Craft Weapon" option to blacksmith menu.
-"Improve Weapon" now adds damage to one specified attack (rather than every attack the unit has).
-Minor bugs and typos corrected.
-Added "Craft Weapon" option to blacksmith menu.
-"Improve Weapon" now adds damage to one specified attack (rather than every attack the unit has).
-Minor bugs and typos corrected.
- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
New version with slight changes to Craft Weapon.
- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Improved quest texts here and there.
- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
New version with minor fixes to quest texts in Classic AI.
- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Fixed small bugs in Classic AI Map.
- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
New version, now raiding a village will actually leave it destroyed for a couple of turns.
- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
New version with improvements to the attack creating process of the Dungeon Master.
- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Added a new command in the players menu "Give Gold To", and some minor changes in game files.
- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Fixed a little mistake in terrains while changing seasons.
- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
A new version, I made a few changes to ARRPGA Classic (one new quest, some cosmetic things here and there, fixed typos and changed some names).
Re: A Random RPG Adventure
Please consider running wmlindent on your code. In it's current form, I find it hard to read. Thanks
- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
New version with furthers changes to text, (it got late last night and I got lazy ). Add-on should stay in its current state for a while now unless I find a bug or something.
That's why I purposely remove it.
Yea... the problem is that I find a hard time reading indented code
That's why I purposely remove it.
- PapaSmurfReloaded
- Posts: 823
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Tuned up AI Classic map difficulty, both quest mobs and random combat, and fixed a couple of typos too.