Wesnoth Fauna
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Re: Wesnoth Fauna
The MP is not exactly 100% representation of the entirety of Wesnoth, As it stands the Kanalga Alliance for-fills all requirements/balancing. If one would add another dwarven mount it be for campaign not MP, but thats entirely a different topic. However you could still have said animals for the fauna of wesnoth. If i had my pick it probably be the mountain sheep/goats as they would fill the ecological niche quite well and can work well both wild and domestic settings.
Re: Wesnoth Fauna
Sure, something like mountain goats could work if we forget about the riders.
Maybe combine them with the cricket/aphid thing, make some giant woolly critter that hops, makes honeydew, and lives in mountain caves.
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- Aldarisvet
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Re: Wesnoth Fauna
Hi, guys!
If you take Mechanical's little snake into mainline, please consider taking my snake that I made to be a middle between his snake as lvl0 and mainline lvl2 snake. See here:
https://units.wesnoth.org/1.15/Zombies_ ... l#Monsters
If you take Mechanical's little snake into mainline, please consider taking my snake that I made to be a middle between his snake as lvl0 and mainline lvl2 snake. See here:
https://units.wesnoth.org/1.15/Zombies_ ... l#Monsters
facebook.com/wesnothian/ - everyday something new about Wesnoth
My campaign:A Whim of Fate, also see it's prequel Zombies:Introduction
Art thread:Mostly frankenstains
My campaign:A Whim of Fate, also see it's prequel Zombies:Introduction
Art thread:Mostly frankenstains
Re: Wesnoth Fauna
Horned Scarab has a typo.
should be spear-miss.ogg
Code: Select all
{SOUND:HIT_AND_MISS spear.ogg spear-miss.png -100}
- Marximilian
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Re: Wesnoth Fauna
So I have a few Fauna laying around which I found ages ago tho strange nobody ever brought them up.
Its a few boars tho I have been wondering if tuskers were actually meant to be them or what but neither the less would be cool to see them used more.
Its a few boars tho I have been wondering if tuskers were actually meant to be them or what but neither the less would be cool to see them used more.
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Re: Wesnoth Fauna
Do you have a link to where they came from and who made them? We can only use them if we're certain that the artist licensed them to us.Marximilian wrote: ↑March 7th, 2021, 10:46 am So I have a few Fauna laying around which I found ages ago tho strange nobody ever brought them up.
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Re: Wesnoth Fauna
Sadly I don't know the artist but I know I found them in LordAwesomeness RP mod and add creature pack mod. Think he might know where he got them from.octalot wrote: ↑March 7th, 2021, 2:37 pmDo you have a link to where they came from and who made them? We can only use them if we're certain that the artist licensed them to us.Marximilian wrote: ↑March 7th, 2021, 10:46 am So I have a few Fauna laying around which I found ages ago tho strange nobody ever brought them up.
I never actually saw them get used, I only discovered them when I gone through the mods files
Re: Wesnoth Fauna
Thanks! Will fix.vghetto wrote: ↑February 23rd, 2021, 9:40 am Horned Scarab has a typo.should be spear-miss.oggCode: Select all
{SOUND:HIT_AND_MISS spear.ogg spear-miss.png -100}
The old tusker sprites could use a refresh, maybe these will help, I'll need to look at this more.Marximilian wrote: ↑March 7th, 2021, 10:46 am So I have a few Fauna laying around which I found ages ago tho strange nobody ever brought them up.
Its a few boars tho I have been wondering if tuskers were actually meant to be them or what but neither the less would be cool to see them used more.
I should probably state that a unit with a base sprite is maybe 8% done (if the sprite is really great), so if I don't take up some of the suggestions, it's not that I'm being passive aggressive to outside ideas, it's just that we must have standards, and animations and portraits are part of that.
Something that is relatively easy is variations of existing units
- As a UMC author, I liked the Red Wolf variation, even though it didn't change things much.
- The sand-scuttler scorpion was a recolor to keep old unit stats available as an option for campaign balance. Maybe there can be other variations; a giant scorpion makes a good fantasy beast.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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Re: Wesnoth Fauna
Hi, can the Giant Leech and Brain Drainer be added to the Wesnoth Fauna project?
The credits belong to Erkki Lonkainen, better known as Eternal.Unit Files:
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Re: Wesnoth Fauna
Have the sea turtles been mentioned? I found those in my sprite collection but can't remember where i got these from.
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Re: Wesnoth Fauna
These are from the Brungar(Sea Dwarves) faction of the Era of the Future.Have the sea turtles been mentioned? I found those in my sprite collection but can't remember where i got these from.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
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User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
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User:Knyghtmare | My Medium
Re: Wesnoth Fauna
Those aren't bad ideas. They will need some work and time. Directly lifting from existing content is problematic, but they can be a starting point.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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Re: Wesnoth Fauna
The rabbit and boar unit is included in The_Golden_Age, which is managed by ForestDragon. I think the latest version of this add-on was for wesnoth 1.12. I've included this in add_creature_pack, but I may need to verify a bit more to make sure events such as abilities work. And I don't think portraits exist.
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- Aldarisvet
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Re: Wesnoth Fauna
Boars are from Russian Silver Age project which is abandoned for now. As I remember, Mechanical did animals for this project. Firefox which is mentioned earlier is from the same project.
Yes, here it is:
https://units.wesnoth.org/1.14/Silver_A ... actionless
Yes, here it is:
https://units.wesnoth.org/1.14/Silver_A ... actionless
facebook.com/wesnothian/ - everyday something new about Wesnoth
My campaign:A Whim of Fate, also see it's prequel Zombies:Introduction
Art thread:Mostly frankenstains
My campaign:A Whim of Fate, also see it's prequel Zombies:Introduction
Art thread:Mostly frankenstains
Re: Wesnoth Fauna
OK, since string-freeze for BfW 1.16 is in June, then there's only a few more months before 1.16.0 is released, I'm going to have to swing a cleaver and lock in what's included. Some of this is influenced by need for a new zombie variation.
Current work-list includes
Current work-list includes
- Boars/tuskers
- Scorpion variation
- rabbit
- if there's time, some sort of leech monster
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects