Scenario 8: Overlook
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Scenario 8: Overlook
(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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Re: Scenario 8: Overlook
1.18.0, easiest difficulty (aspirant), with generous use of save/loading so my unit don't die.(1) What difficulty level and version of Wesnoth have you played the scenario on?
Adding a numerical score might be misleading due to my abuse of autosaves mentioned above, but I found the challenge here inconsistent - the hardest part was the beginning with the Elvish (Out)riders, but then the ending was anticlimatic (see questions 3 and 4 below).(2) How difficult did you find the scenario? (1-10)
The basic concept of the scenario makes sense (though I have some ideas about the execution - see questions 5 and 6 below), but I was confused by the role of the lich at the end. We're introduced to an ancient lich who can apparently astral project (so killing him here wouldn't preclude his reappearance) and we're given an option of sparing him, so I expected him to return later in the campaign, but he didn't. Also there doesn't seem to be any incentive to kill him (except perhaps XP, but this campaign discourages recalling high level units by increasing their recall cost), so I called a truce and just moved my unit towards the exit.(3) What did you think about the dialog and story?
The initial elvish riders. At first I thought I should escape from them into the cave, but they're fast enough to pursue and I was trapped between them and the undead. So I restarted, recalled a few of my promoted clashers and a Flameheart to lead them and made my stand in the initial castle. I admit I needed save/loaded to not lose any unit in this fight, but even without cheating it should be possisble, just with a couple of loses. The undead then were comparatively easy as they crumble to drakes' fire.(4) What were the major challenges you faced?
I think in this scenario the campaign gimmick of no time limits fight with the scenario idea. This is supposed to be a harrowing escape, where any belated units are left for dead, but you have unlimited turns to move your units to the exit without leaving anyone behind. I expected the pressure would come from more elvish pursuers appearing, but none did. I looked into the WML file and apparently they were going to, but on the easy difficulty the timer is so long that I finished the scenario earlier.(5) How fun do you think the scenario is? (1-10)
I suggest to replace the elvish riders with slower units (like Elvish Heros and Elder Woses) so it's possible to outrun them in the cave, but also spawn more earlier and repeatedly to make fighting them straight on less of an option. This way it would feel like an actual escape. Also either expand the role of Nova the lich or skip him entirely (see quetsion 3 above).(6) What suggestions do you have to make it more fun?
My first campaign:
Inky's Quest - the Cuttlefish Campaign
Inky's Quest - the Cuttlefish Campaign
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Re: Scenario 8: Overlook
1.18.0, Dominant (Hard), with biased RNG(1) What difficulty level and version of Wesnoth have you played the scenario on?
8.(2) How difficult did you find the scenario? (1-10)
Spoiler:
Clear.(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
Spoiler:
9.(5) How fun do you think the scenario is? (1-10)
I don't know if there is possibility that 2+ sylphs spawn in a single trigger of the SCATTER_UNITS event. The scenario may be too hard with many sylphs spawns, given that she get heavily buffed in 1.18.(6) What suggestions do you have to make it more fun?
Replay:
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Re: Scenario 8: Overlook
Easy. v1.18. I should note that my version of "easy" has two self-imposed "ironman" rules: #1 No save-scumming, you roll with the RNG no matter how unlucky you are. #2 If you are defeated, the whole campaign is over and it's back to the first level.(1) What difficulty level and version of Wesnoth have you played the scenario on?
5. I had no trouble with the elves. Were there supposed to be more? The threat from the undead seemed to be a LOT greater than any elvish pursuers.(2) How difficult did you find the scenario? (1-10)
Resha’s sacrifice seemed rather unnecessary. Surely the drakes were smart enough to have just lit a fuse on those gunpowder barrels, rather than having Resha blow herself up?(3) What did you think about the dialog and story?
The level 2 ghosts in particular were very threatening, since they not only had resistance to practically all my attacks except fire, but could also easily heal themselves thanks to the drakes’ poor evasion. So I recruited a ton of Burners, but still took massive casualties because I was fighting in a cave and my Burners were lawful. After getting past the death knight, the ancient lich put up negligible resistance, though I did make a truce with him which may have helped with that.(4) What were the major challenges you faced?
7. Fun.(5) How fun do you think the scenario is? (1-10)
The end seemed very anti-climactic in terms of combat (not story). What I mean is that it was a ferocious battle to overcome the death knight’s army, but then I spent like 8 turns encountering very weak resistance as I moved my army to the exit. The pacing on this level could use some work. Also, maybe low level elves could start showing up to drive home the fact that we’re running away, or at least we could get increasingly ominous warnings that the vanguard of a huge elvish army was approaching? It seemed like we were supposed to have a sense of urgency as we retreated, but I wasn’t feeling it…(6) What suggestions do you have to make it more fun?