The South Guard
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Re: The South Guard
I loved this campaign. Thanks for creating it.
I think I've found a bug in the Choice in the Fog scenario where the dialog with the chief bandit (Urza Afalas) can be triggered multiple times.
When I find the bandit camp in the East, it triggers the dialog as expected (where I have to choose to side with the Elves or the bandits). I decided to stay loyal to the Elves and keep fighting the bandits. When I withdrew (causing fog of war to hide the bandit camp), and then went back into the bandit camp, the full dialog was triggered again as if it was the first time I'd encountered them, and I was given the choice of picking sides a second time. I've never made a Wesnoth scenerio before, but I'm guessing there's an issue with the trigger events for the starting the dialog.
This is in Wesnoth 1.16.10 installed via Steam on Ubuntu 22.04.
I think I've found a bug in the Choice in the Fog scenario where the dialog with the chief bandit (Urza Afalas) can be triggered multiple times.
When I find the bandit camp in the East, it triggers the dialog as expected (where I have to choose to side with the Elves or the bandits). I decided to stay loyal to the Elves and keep fighting the bandits. When I withdrew (causing fog of war to hide the bandit camp), and then went back into the bandit camp, the full dialog was triggered again as if it was the first time I'd encountered them, and I was given the choice of picking sides a second time. I've never made a Wesnoth scenerio before, but I'm guessing there's an issue with the trigger events for the starting the dialog.
This is in Wesnoth 1.16.10 installed via Steam on Ubuntu 22.04.
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TSG-Choice in the Fog.gz
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- lhybrideur
- Posts: 379
- Joined: July 9th, 2019, 1:46 pm
Re: The South Guard
Which version of Wesnoth are you playing?
Because in 1.16, the code is
which can only trigger once (no first_time_only=no)
Because in 1.16, the code is
Code: Select all
[event]
name=sighted
[filter]
id=Urza Afalas
[/filter]
[filter_second]
side=1
[/filter_second]