Scenario 3: The Contention
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Scenario 3: The Contention
(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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- Posts: 35
- Joined: February 20th, 2021, 2:55 am
Re: Scenario 3: The Contention
1.18.0, Dominant (Hard), with biased RNG(1) What difficulty level and version of Wesnoth have you played the scenario on?
5.(2) How difficult did you find the scenario? (1-10)
With the Drake Arbiter finished, the enemy is doomed
Clear.(3) What did you think about the dialog and story?
Retreat the leader and injured units, and hold the central village at the same time.(4) What were the major challenges you faced?
5.(5) How fun do you think the scenario is? (1-10)
No.(6) What suggestions do you have to make it more fun?
Replay:
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- Posts: 75
- Joined: January 22nd, 2007, 4:29 am
Re: Scenario 3: The Contention
Easy. v1.18. I should note that my version of "easy" has two self-imposed "ironman" rules: #1 No save-scumming, you roll with the RNG no matter how unlucky you are. #2 If you are defeated, the whole campaign is over and it's back to the first level.(1) What difficulty level and version of Wesnoth have you played the scenario on?
5. The fighting in the center was pretty intense. I liked that the player is forced to recruit all the different drake types; that way the player gets more familiarization with the faction and you can’t just lean on one unit type.(2) How difficult did you find the scenario? (1-10)
It was foreshadowed since the first level that Karron was bad news. After her defeat I expected her to fly into a rage or swear vengeance. But for her to saying nothing was, I guess, even more ominous. I liked how you get a big neutral audience for this contest of arms.(3) What did you think about the dialog and story?
Getting used to drake-on-drake combat. A fight where almost everyone has poor evasion was new to me; pincering the enemy so they couldn’t move/escape proved to be almost as useful as killing them.(4) What were the major challenges you faced?
8. Fun.(5) How fun do you think the scenario is? (1-10)
None.(6) What suggestions do you have to make it more fun?